XBMC 11.0 Eden: Beta available now

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TRaSH Offline
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Location: Holland, The Netherlands
Post: #151
any changed/update log ?

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cfg9000 Offline
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Post: #152
RichH Wrote:No problem at all, it is just that as a 32 bit app it does not fully utilise all available RAM. System has 8 gig so only way to fully use that was if XBMC was a 64 bit app. Hence my question, if there was any plans to release a 64 bit version at some stage.

There's no reason for XBMC to ever need that much memory. What they need to do is fix the long-running memory leak so that XBMC stays around the 1GB mark and doesn't spool out into every bit of available memory if you leave it running.

Intel G620 + Nvidia GeForce 210
RAM: 4GB / SSD: 120GB Intel X25-M
Storage: Synology DS1511+ (12.5TB usable)
OS: Windows 7 Ultimate / XBMC: Eden Beta
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Sayuuk Offline
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Post: #153
cfg9000 Wrote:There's no reason for XBMC to ever need that much memory. What they need to do is fix the long-running memory leak so that XBMC stays around the 1GB mark and doesn't spool out into every bit of available memory if you leave it running.

While I absolutely agree that the leak should be fixed, I cannot help but disagree with the rest of your statement.


Yes, XBMC should not "NEED" more memory.

BUT it should be able to use it eventually - for whatever purpose.
You could implement a setting that tells XBMC how much memory it is allowed to use (if you don't want it to use all of it).

I have loads of 4-6GB Movies (and many smaller TV Show Episodes) on my HDDs, why shouldn't XBMC be able to buffer them completely into RAM and let the drives sleep...^^


Cheers
Stefan
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ronie Offline
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Post: #154
XBMC 11.0 Eden: Beta2 available now

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