[WIP]Woody A PLEX Skin For XBMC Frodo

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mpalatsi Offline
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Post: #111
Love the skin! Great work Zombie. Smile

How do I turn off the .xml titles at the top left and right?
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ZombieRobot Offline
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Location: Mount Maunganui , New Zealand
Post: #112
(2012-12-03 22:01)mpalatsi Wrote:  Love the skin! Great work Zombie. Smile

How do I turn off the .xml titles at the top left and right?

Thanks mpalatsi I will work on getting an update to my ghihub account today and will explain how to get rid of the developer info on front page soon
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fo0d Offline
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Post: #113
(2012-12-03 22:01)mpalatsi Wrote:  Love the skin! Great work Zombie. Smile

How do I turn off the .xml titles at the top left and right?

Explained a few pages back
http://forum.xbmc.org/showthread.php?tid...pid1228977

Great work on the skin so far Smile
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Vinther Offline
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Post: #114
Your skin looks amazing. Looking very much forward to a release
(This post was last modified: 2013-01-17 17:44 by Vinther.)
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joezorry Offline
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Post: #115
I know that the last post was a mont ago. But still this seems like the only decent skin for xbmc and I would really like to try it out.
But when I compile it from source and tries to install it on Frodo I just get either "wrong file structure" or "dependecies not met" as a toast message.

This is the debug info:

Code:
11:54:55 T:140442319832960    INFO:   msg: PICTURE::LoadImage: Unable to open image: /home/joez/Downloads/skin.woody.zip/icon.png Error: (0)
11:54:55 T:140442319832960   ERROR: Texture manager unable to load file: /home/joez/Downloads/skin.woody.zip/icon.png


Do anyone have any idea how I compile from source?
(This post was last modified: 2013-02-20 13:30 by joezorry.)
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joezorry Offline
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Post: #116
Okay, fixed it. I know how to program but never touched xbmc skinning before (the xml structure makes me nauseous), but in the add-on xml the xbmc.gui needs to be changed to 4.0.0 if you're using Xbmc 12. I have no idea how stable this skin is on Frodo.

But once I tried it, I'm actually thinking about forking it if I get the permission if I have any problems (it's github so I guess I won't need it, but still, I want to be fair).
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ZombieRobot Offline
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Post: #117
(2013-02-20 13:17)joezorry Wrote:  Okay, fixed it. I know how to program but never touched xbmc skinning before (the xml structure makes me nauseous), but in the add-on xml the xbmc.gui needs to be changed to 4.0.0 if you're using Xbmc 12. I have no idea how stable this skin is on Frodo.

But once I tried it, I'm actually thinking about forking it if I get the permission if I have any problems (it's github so I guess I won't need it, but still, I want to be fair).

Go for it dude fork away production of the original plex skin woody as far as I know has been stopped but I will have to check on that I don't have the Photoshop skills to finish on my own I would love to finish woody as far as being Frodo ready this skin shouldn't should take that much work work to bring it up to speed will take a look and see what can be done to get it up to speed.
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MassIV Offline
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Post: #118
If you need stuff done in photoshop just make a list and / or show some examples / screenshots.
If you know what it was meant to look like or have wishes.
I'm sure there are plenty here who can do some photoshop for you and would be willing to help out.
I'd gladly give a hand if you need it, because a little photoshop shouldn't stand in the way of all the work you did.
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