Multi-platform support for the HLS sites using https (such as MLB) can be possible, but it will require ffmpeg to be compiled with gnutls. According to Spiff there is no reason this cannot be the default configuration in XBMC, but it is going to require someone to do it and submit the code changes.
http://forum.xbmc.org/showthread.php?tid=165278
Anyone out there who has the time/patience/knowledge to tackle this?
[Release] MLBMC - a Major League Baseball (video) add-on
sdsnyr94
Fan Posts: 422 Joined: Aug 2009 Reputation: 1 Location: Greensboro, NC |
2013-05-23 17:26
Post: #521
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thegryghost
Junior Member Posts: 16 Joined: Jun 2011 Reputation: 0 |
2013-05-23 23:29
Post: #522
(2013-05-23 17:26)sdsnyr94 Wrote: Multi-platform support for the HLS sites using https (such as MLB) can be possible, but it will require ffmpeg to be compiled with gnutls. According to Spiff there is no reason this cannot be the default configuration in XBMC, but it is going to require someone to do it and submit the code changes. Getting MLB.tv support in ffmpeg isn't as simple as enabling https support. You'll still need to either 1) add explicit support for parsing the MLB.tv base64 url to ffmpeg or 2) write a wrapper application that links to libav/ffmpeg that can parse the MLB.tv base64 url. I'm also not sure if ffmpeg will do stream switching based on bandwidth. I watched Google I/O using ffmpeg's HLS and it never switched streams even tho I had tons of bandwidth. It also seems the xbmc player needs to be fixed to handle resolution switches since ffmpeg can definitely do it. |
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