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davilla
Retired-Team-XBMC Developer
Posts: 11,582
Personally, I'm waiting for the new super hidef 16-encoding that promises to reduce the size of a full length 1080p bluray movie so it will fit on a CD.
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Migsse
Junior Member
Posts: 18
This does bring about on the system requirements on playback performace using software decoding though.
Currently, I have an old(ish) Intel E7400, so chances are abit high that it is time to upgrade to (at least) a Intel Core i3.
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As I watch a lot of anime series and some movies all using XBMC it would be really great if hi10p would be supported very soon.
It's a bit annoying to use MPC to play those.
I don't think it will take so long time until other groups are using this as well.
And if XBMC 11.0 will add support, when will it be released?
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I just finished watching a file that was claimed to be hi10p using xbmc on win7 and it played smoothly with dvxa activated and using only ~9% (with peaks at 20%) of my pentium t4500 dual-core processor. What happened? how can I be able to know if the encode really is hi10p?
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Unless you're using an external build of ffmpeg that supports 10bit and you didn't see blocking and other random garbage then it wasn't.
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If memory serves, Metroid was the second game I ever played on my brand new NES.
The first being Super Mario Bros., as such it's always had a special place in my heart. ^_^
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Everyone tried to kill the dog, there's even several flash versions of the game where you now can. :p
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The question now is when we will get an updated version of XBMC with the latest version of MPlayer that should support 10-bit.
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Joined: May 2010
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Is there any way I can build it in manually like copy & replace some files or something. I am willing to get source and compile for windows if pointed to instructions if that is what it takes. Or do any alpha builds support it yet?