Solved Issue 10-bit h264 (Hi10) Support?

  Thread Rating:
  • 7 Votes - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Post Reply
simonhwsn Offline
Junior Member
Posts: 6
Joined: Jun 2011
Reputation: 0
Post: #21
I just finished watching a file that was claimed to be hi10p using xbmc on win7 and it played smoothly with dvxa activated and using only ~9% (with peaks at 20%) of my pentium t4500 dual-core processor. What happened? how can I be able to know if the encode really is hi10p?
find quote
hikaricore Offline
Posting Freak
Posts: 1,516
Joined: Dec 2008
Reputation: 0
Location: Tuesday
Post: #22
Unless you're using an external build of ffmpeg that supports 10bit and you didn't see blocking and other random garbage then it wasn't.

[Image: output.jpg]
find quote
jwcalla Offline
Junior Member
Posts: 41
Joined: Jul 2011
Reputation: 1
Post: #23
hikaricore Wrote:Unless you're using an external build of ffmpeg that supports 10bit and you didn't see blocking and other random garbage then it wasn't.

I've been meaning to say... nice avatar. One of my all-time favorite games.
find quote
hikaricore Offline
Posting Freak
Posts: 1,516
Joined: Dec 2008
Reputation: 0
Location: Tuesday
Post: #24
If memory serves, Metroid was the second game I ever played on my brand new NES.
The first being Super Mario Bros., as such it's always had a special place in my heart. ^_^

[Image: output.jpg]
find quote
isamu.dragon Offline
Posting Freak
Posts: 949
Joined: Feb 2009
Reputation: 4
Location: T.A.R.D.I.S.
Post: #25
hikaricore Wrote:If memory serves, Metroid was the second game I ever played on my brand new NES.
The first being Super Mario Bros., as such it's always had a special place in my heart. ^_^

I gotta go with Duck Hunt (Always Tried to Kill the Dog)

[Image: all-fanart.jpg]
XBMC Server/Client:
Database Type: MySQL
OS: WIN7 64-Bit/XBMCuntu CPU: i7/Intel Atom (Dual Core)
GPU: Nvidia GeForce GTS450/Nvidia Ion RAM: 12GB/2GB (512MB GPU)
XBMC Version: Frodo 12.2/XBMCbuntu Frodo 12.2Skin: Aeon Nox
find quote
hikaricore Offline
Posting Freak
Posts: 1,516
Joined: Dec 2008
Reputation: 0
Location: Tuesday
Post: #26
Everyone tried to kill the dog, there's even several flash versions of the game where you now can. Tongue

[Image: output.jpg]
find quote
ZERO <ibis> Online
Senior Member
Posts: 229
Joined: May 2010
Reputation: 0
Post: #27
The question now is when we will get an updated version of XBMC with the latest version of MPlayer that should support 10-bit.
find quote
jwcalla Offline
Junior Member
Posts: 41
Joined: Jul 2011
Reputation: 1
Post: #28
ZERO &lt;ibis&gt; Wrote:The question now is when we will get an updated version of XBMC with the latest version of MPlayer that should support 10-bit.

It's scheduled for Dec. 30, 2011.
find quote
ZERO <ibis> Online
Senior Member
Posts: 229
Joined: May 2010
Reputation: 0
Post: #29
Is there any way I can build it in manually like copy & replace some files or something. I am willing to get source and compile for windows if pointed to instructions if that is what it takes. Or do any alpha builds support it yet?
find quote
jwcalla Offline
Junior Member
Posts: 41
Joined: Jul 2011
Reputation: 1
Post: #30
I don't think any of the nightly builds support it yet because I don't believe they've patched in the latest ffmpeg yet. That will probably be one of the last things they do before the release, so that they can pick up all the latest changes.

I have tried building XBMC with an external ffmpeg on linux and it was very difficult so I gave up... because the latest ffmpeg has many changes from the version packaged with XBMC, so there'd be a lot of work to get the APIs to match up.

If you really need this Hi10P stuff, the easiest thing would be to set up an external player for your .mkv files and just use that until the next XBMC is released.
find quote
Post Reply