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3 is an easy fix - we just missed that window as noone ever goes there :p
I'll see if I can reproduce 2.
Note that there was an unrelated hang which could cause 5 on some systems yesterday (fixed a couple hours ago).
1 is unlikely to be related to d-r.
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jmarshall Wrote:3 is an easy fix - we just missed that window as noone ever goes there :p
I'll see if I can reproduce 2.
Note that there was an unrelated hang which could cause 5 on some systems yesterday (fixed a couple hours ago).
1 is unlikely to be related to d-r.
Built on Jul 30 2011 (Git:20110730-e12fa99
3) is still same
2) is still same
5) seems like it is fixed
2) is very visible only on light backgrounds obviously if you have dark scenes or black bars then you cant really tell.
Ill try to film this like do some TS on my xbmc screen to show 2) and 3)
but bare with me I want to use my camera not phone... and get a stable image
@ bobo1on1
The asrock doesnt give anything with those commands to monitor gpu usage via linux
I found this
http://www.matrix44.net/blog/?p=876 nice script but like the nvidia-smi -a or watch nvidia-smi -a the relevant info says N/A
that script is excellent but dont work on asrock ION (output of script GPU: N/A %MEM: N/A %), im trying to google how to do it somehow.
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3 is fixed in c187c4e. Will look at 2 later today with any luck.
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Hmm, I can't seem to reproduce 2 at all.
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well it turns out if I press screenshot button often and fast enough I cant catch it.
2) see screenshots for flicker its actually a black bar it occurs at both second line and first depending where the wind blows. aslo each time you press screenshot a frame drops so never mind that.
below is normal nothing to see
with black bar flicker
Now multiple this constantly throughout and this flicker black bar n both top and second row as far as I notice, cause when BG is completely black only if your paying real close attention the white text...
I was gonna film it but turns out if your trigger fingers is fast enough you can have a flick book type animation.
This is two screenshots out of 26 many show clear and then some show that flicker.
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You sure its was a balloon??
ATM Im setting as 1 but 2 does similar or no visible difference, I was able to grab some more screenshots with another movie playing where its visible on first row though never at same time as second row... it alternates
took me over 100 shots to get that last screenie yesterday.
Whatever is happening is happening real fast.
anyway that test patterns fixed, cheers.
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i guess this is another unsolved mystery then.
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I can't seem to reproduce no matter what I do - the screen is always marked completely dirty, and thus all controls render from scratch every frame.
I wonder if it's something weird like a VDPAU only thing (can't think of why that would be though...)
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the only common factor is dirty regions, enable it walla, enable dr visualization and its gone, enable or disabled has no effect.
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2011-08-16, 21:50
Over 50% reduction of idle CPU Usage since enabling this under Win32 Nightly 11-08-06, using Confluence skin; running on a dual-core-Atom with an ION GPU chipset.
Tested under Home Screen (10% down to 3%), Movie Listing (first item selected - 16% down to 6%), TV Show Listing (first item selected - 16% down to 6%); TV Show Episode Listing (first item selected - 14% down to 5%).
Impressive results, indeed. Only exception was if the selected show/movie had a scrolling genre (too long to fit in label) in which case CPU usage stayed the same. Enabling the Visualization proved that only the label was actually being flagged dirty so I wonder why usage didn't drop... (perhaps GPU usage did).
As expected, no notable decrease when scrolling through lists (I suspect GPU usage would be less, of course); nor when playing back video.
And, of course, blank screensaver drops usage to next-to-nothing.
The result is a much quieter, cooler HTPC; and certainly less power usage. No significant side-effects noted so far...
Great job on this one, Dev Team!
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Stil having some trouble with an rss feed. As it scrolls it does leave some parts of letters behind.