pieh
Team-XBMC Member Posts: 665 Joined: Aug 2010 Reputation: 13 Location: Poland |
2011-09-01 17:19
Post: #21
Obviously You are right guys and I'm wrong here - I've missed some important inner mechanism we have for background loading - sorry for confusion. Nevertheless, I still think we have room for improvment here - skinner shouldn't care about background attribute and this should be done automaticly.
Always read the XBMC online-manual, FAQ and search the forums before posting. Do NOT e-mail Team-XBMC members asking for support. Read/follow the forum rules. For troubleshooting and bug reporting, make sure you read this first My previous forum/trac nickname: grajen3 |
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butchabay
Skilled Skinner Joined: Mar 2010 Reputation: 62 Location: Switzerland |
2011-09-01 17:21
Post: #22
Hitcher Wrote:I'm also pretty sure background="true" is ignored for all textures stored in an XBT. You're right as i had fallback icons in extras. So that might be my fault, now added background true to all textures that are used in extras and it's speedy like hell ![]() Changed from: PHP Code: <texture fallback="special://skin/extras/musicgenres/default.png">special://skin/extras/musicgenres/$INFO[ListItem.Label].png</texture> to: PHP Code: <texture background="true" fallback="special://skin/extras/moviegenresnowall/Unknown.png">special://skin/extras/moviegenresnowall/$INFO[ListItem.Label].png</texture> |
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pieh
Team-XBMC Member Posts: 665 Joined: Aug 2010 Reputation: 13 Location: Poland |
2011-09-01 17:38
Post: #23
so it seems basicly like having $INFO in texture should automaticly cause background="true" (if wasn't specified otherwise)?
Always read the XBMC online-manual, FAQ and search the forums before posting. Do NOT e-mail Team-XBMC members asking for support. Read/follow the forum rules. For troubleshooting and bug reporting, make sure you read this first My previous forum/trac nickname: grajen3 |
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2011-09-01 18:07
Post: #24
Best ask Jonathan for the definitive answer.
![]() |
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pecinko
Member+ Joined: Dec 2008 Reputation: 27 Location: Prague / Belgrade |
2011-09-01 20:05
Post: #25
pieh Wrote:so it seems basicly like having $INFO in texture should automaticly cause background="true" (if wasn't specified otherwise)? Sometimes is good to have control of what is background loading and what is not. Too much of it will bring skin to it's knees. |
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butchabay
Skilled Skinner Joined: Mar 2010 Reputation: 62 Location: Switzerland |
2011-09-02 11:56
Post: #26
Ok, next problem
![]() Add a bordertexture for a vertical list seems to be a bad idea, as i see flickering the border on scrolling. I've read the wiki and fact is the bordertexture is fading once the icon/thumb changes. Now if i have: PHP Code: <texture background="true">$INFO[ListItem.Thumb]</texture>A smooth scrolling but as said a flickering on the border if i use: PHP Code: <texture>$INFO[ListItem.Thumb]</texture>I have a nice transition on the border as it seems remains static, but the scrolling stutters So i decided to remove the bordertextures and added a separate background image. It works fine, now i just have to adjust size and position. Not a big deal, as there are only 3 List views i have to change. |
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pecinko
Member+ Joined: Dec 2008 Reputation: 27 Location: Prague / Belgrade |
2011-09-02 12:14
Post: #27
I'm not sure if I follow you rightly, but there seams to be a bug regarding bordertexture.
E.G. Enable recently added on home in Quartz. Scroll item to item and look at bordertexture. Is this similar to your problem or have I missed something? |
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butchabay
Skilled Skinner Joined: Mar 2010 Reputation: 62 Location: Switzerland |
2011-09-02 13:20
Post: #28
pecinko Wrote:I'm not sure if I follow you rightly, but there seams to be a bug regarding bordertexture. I see you have very dark bordertextures and it's not noticeable as when you have brighter bordertextures, but yes this is what i've tried to say. What do mean " there seems to be a bug regarding bordertexture " ? |
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pecinko
Member+ Joined: Dec 2008 Reputation: 27 Location: Prague / Belgrade |
2011-09-02 14:39
Post: #29
@butchabay
Just that I'm not sure if it's supposed to be like that. |
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2011-09-02 18:03
Post: #30
butchabay Wrote:Ok, next problem Don't forget the border texture has to be re-sized for every thumb whether you're using <aspectratio>keep</aspectratio> or not. If you're displaying thumbs at a set size then a separate image for the border would be indeed be better. ![]()
(This post was last modified: 2011-09-02 18:14 by Hitcher.)
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