Raytestrak Wrote:Excellent! No more 0 KB files without an extension, just neatly organized artwork
appreciate the feedback, thanx!
ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 111 |
2011-09-29 19:39
Post: #51
Raytestrak Wrote:Excellent! No more 0 KB files without an extension, just neatly organized artwork appreciate the feedback, thanx! Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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mortstar
Senior Member Joined: Aug 2010 Reputation: 3 |
ronie Wrote:i think my nifty illegal character detection in filenames method All working perfectly with this version, Nice work! |
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mr.sparkle
Fan Posts: 414 Joined: Dec 2009 Reputation: 2 |
2012-01-22 20:42
Post: #53
Would it be possible to have the script break down the library by playlist?
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 111 |
2012-01-22 20:47
Post: #54
mr.sparkle Wrote:Would it be possible to have the script break down the library by playlist? nope, that won't be possible. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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mr.sparkle
Fan Posts: 414 Joined: Dec 2009 Reputation: 2 |
2012-01-22 23:12
Post: #55
No worries, ronie. I've been adding/removing sources and running the script intermittently. Works well enough. Thanks anyways.
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GRID
Junior Member Posts: 14 Joined: Mar 2004 Reputation: 0 |
2012-01-23 02:06
Post: #56
Fantastic script, thank you. What's the best/easiest way of making this run automatically at startup ?
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2012-01-24 09:40
Post: #57
ronie, had a great idea for this script last night - the ability for skins to use it to not only organize artwork into skin specific folders but at the same time resize them. This would mean skins like Alaska and black's Xperience mod that use lots of artwork for their home screens wouldn't be so cpu intensive.
Thoughts? ![]() |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 111 |
2012-01-26 19:36
Post: #58
Hitcher Wrote:ronie, had a great idea for this script last night - the ability for skins to use it to not only organize artwork into skin specific folders but at the same time resize them. This would mean skins like Alaska and black's Xperience mod that use lots of artwork for their home screens wouldn't be so cpu intensive. if anyone is interested in adding that functionality, i'm all in favour. don't think i'll be able to spend much time on it in the near future. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2012-01-26 19:59
Post: #59
No worries ronie but what do you think of the idea in general?
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distracto
Senior Member Posts: 162 Joined: Oct 2009 Reputation: 4 Location: North Vancouver |
2012-01-26 20:11
Post: #60
sorry to ask here, but i use the artwork downloader script and it has the option to copy artwork into a central database - is this script any different aside from copying thumbs etc? When using Aeon MQ3, it requires this script which is why I am wondering
thanks |
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