2011-09-08, 14:53
Hi all,
First of all, congratulations to all the XBMC developers over the years that have made it what it is today, and especially the ATV2 developers that made the AppleTV device useful here in Belgium :-)
I have been using XBMC for more than 7 years now, on my old xbox. It always has been a great experience. I was using different crappy means to play HD content and I didn't really pay attention to the XBMC scene lately. When I found out that it has been ported to ATV2 though, I immediately ordered one and put XBMC on it.
Especially using the latest nightly builds, it works quite stable. The only minor setback (apart from the hardcore porn fanart that seems to be associated with The Social Network movie) is the reaction speed of the GUI: it seems to take approximately half a second from pressing a button on my remote control to the GUI reacting to it. As I said this is not a major issue at all, but it makes XBMC feel less 'snappy' than what I was used to on the xbox.
Is that an issue that could still be resolved in the future? Or is the ATV2 hardware just too limited to get it perfect? I can understand that this isn't high on the priority list right now but I just want to know if it could be resolved some time.
I read here and there that dirty rectangling is being added to the XBMC code, which could help, right? Is that feature enabled already? Is it stable enough to test on ATV2? I am having difficulties finding much information about it, and on how to enable the feature (actually, I can't find much information about advanced settings on ATV2 in general).
I have almost ten years of experience in C++ now, and I might have some spare time in a couple of weeks. So if there are specific parts of the code that I can look at, I would be glad to do so.
Greetings,
JeDi
First of all, congratulations to all the XBMC developers over the years that have made it what it is today, and especially the ATV2 developers that made the AppleTV device useful here in Belgium :-)
I have been using XBMC for more than 7 years now, on my old xbox. It always has been a great experience. I was using different crappy means to play HD content and I didn't really pay attention to the XBMC scene lately. When I found out that it has been ported to ATV2 though, I immediately ordered one and put XBMC on it.
Especially using the latest nightly builds, it works quite stable. The only minor setback (apart from the hardcore porn fanart that seems to be associated with The Social Network movie) is the reaction speed of the GUI: it seems to take approximately half a second from pressing a button on my remote control to the GUI reacting to it. As I said this is not a major issue at all, but it makes XBMC feel less 'snappy' than what I was used to on the xbox.
Is that an issue that could still be resolved in the future? Or is the ATV2 hardware just too limited to get it perfect? I can understand that this isn't high on the priority list right now but I just want to know if it could be resolved some time.
I read here and there that dirty rectangling is being added to the XBMC code, which could help, right? Is that feature enabled already? Is it stable enough to test on ATV2? I am having difficulties finding much information about it, and on how to enable the feature (actually, I can't find much information about advanced settings on ATV2 in general).
I have almost ten years of experience in C++ now, and I might have some spare time in a couple of weeks. So if there are specific parts of the code that I can look at, I would be glad to do so.
Greetings,
JeDi