2011-09-14, 02:22
2011-09-15, 02:00
I don't think that ReactOS supports DirectX yet, and I don't know if it's stable with recent GPU drivers either.
Without DirectX, recent XBMC builds for Windows won't work though.
Definitely a cool project, though...
-Wes
Without DirectX, recent XBMC builds for Windows won't work though.
Definitely a cool project, though...
-Wes
2011-09-15, 03:19
I couldn't find anything on the site in terms of performance for xbmc but I did come across this
http://www.reactos.org/media/screenshots...9_xbmc.jpg
I was thinking of something light weight, akin to XP lite or something. As the OS is free, I wonder if it works if a live version could be built using this, which may be more directedto people like me that do not have a clue about linux
http://www.reactos.org/media/screenshots...9_xbmc.jpg
I was thinking of something light weight, akin to XP lite or something. As the OS is free, I wonder if it works if a live version could be built using this, which may be more directedto people like me that do not have a clue about linux
2011-09-16, 03:58
Yes, but that is a screenshot of XBMC running in a Virtual Machine on ReactOS, isn't it...
I think this is a great idea, and I really love the ReactOS project. A "Windows" compatible "Live" version would be cool.
As far as I can tell, though, the only support ReactOS has for DirectX is via an OpenGL wrapper.
http://www.reactos.org/wiki/DirectX
I doubt that would work very well.
They do have support for OpenGL 1.4, but the current version of XBMC for Windows has been DirectX for a good while now, at least a year and a half (?). (and I'm not sure if they support GLSL or not...)
Someone would have to bring the OpenGL parts back up to date with the rest of the Master branch.
Even if they did that, it would mean no Hardware Acceleration for H.264 and other CPU-intensive codecs (for HD).
I'm not saying it can't be done, but it sounds like it'd be a lot of work.
-Wes
I think this is a great idea, and I really love the ReactOS project. A "Windows" compatible "Live" version would be cool.
As far as I can tell, though, the only support ReactOS has for DirectX is via an OpenGL wrapper.
http://www.reactos.org/wiki/DirectX
I doubt that would work very well.
They do have support for OpenGL 1.4, but the current version of XBMC for Windows has been DirectX for a good while now, at least a year and a half (?). (and I'm not sure if they support GLSL or not...)
Someone would have to bring the OpenGL parts back up to date with the rest of the Master branch.
Even if they did that, it would mean no Hardware Acceleration for H.264 and other CPU-intensive codecs (for HD).
I'm not saying it can't be done, but it sounds like it'd be a lot of work.
-Wes