[RELEASE] New OpenGL plugin NastyFFT

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tsint Offline
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Post: #11
I suppose this plugin is based on the standard OpenGL Spectum plugin. Because both plugins are very "slow" on my HTPC, FPS is like 1 or 2. And that is on a quad core machine with 4GB RAM and 1GB NVidia GFX. ProjectM runs very smooth, and I have no clue why this plugin is so slow, any idea?
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deh2k7 Offline
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Post: #12
I'd be happy to help test and run this on windows 7 x64, if a binary were to be released. I don't have the dev skills to do the port, but I am a software tester and would be happy to run it through its paces.
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yodor Offline
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Post: #13
tsint Wrote:I suppose this plugin is based on the standard OpenGL Spectum plugin. Because both plugins are very "slow" on my HTPC, FPS is like 1 or 2. And that is on a quad core machine with 4GB RAM and 1GB NVidia GFX. ProjectM runs very smooth, and I have no clue why this plugin is so slow, any idea?

Sorry its not based on it. But both plugins use OpenGL libs to do the drawing. I suppose your opengl is not accelerated at all or you have some miss-configuration. fps should stay at 60fps on core2duo gma950 if opengl is accelerated.
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fidoboy Offline
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Post: #14
Where can i find the addon zip to install it on XBMC for Windows?
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spiff Offline
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Post: #15
this is an openGL visualization. windows uses direct3D. stop the futile nagging already Wink

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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yodor Offline
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Post: #16
spiff Wrote:this is an openGL visualization. windows uses direct3D. stop the futile nagging already Wink

I'm sorry but I can not agree here fully Smile
Windows can use OpenGL pretty fine, just that some programs prefer Direct3D does not mean windows does not use OpenGL.

... "In all three major desktop platforms (Linux, MacOS X, and Windows), OpenGL more or less comes with the system. However, you will need to ensure that you have downloaded and installed a recent driver for your graphics hardware." ...

So I'm fine to release windows version anytime soon. Just need bit more free time.
Thanks,
Big Grin
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Clumsy Offline
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Post: #17
He was more on about xbmc for windows utilising direct3d, the opengl support has been discontinued some time ago.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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yodor Offline
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Question    Post: #18
Clumsy so this means no opengl for visualizators in windows ?
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Clumsy Offline
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Post: #19
If I am not mistaken, that is unfortunately what it means.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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gsm500 Offline
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Post: #20
I would love to see this available on the windows platform. Any chance that a windows build might be made available?Big Grin
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