TexturePacker (XBMC Texture Compression Tool) for skins ported to all platforms

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Hitcher Offline
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Post: #11
I wondered what the change to TexturePacker was - saves me asking, thanks.

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jmarshall Offline
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Post: #12
Note - it's only enabled if you pack with -dupecheck option, which the addons bridge should be doing now.

Cheers,
Jonathan

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pecinko Offline
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Post: #13
Guys,

what to use in order to create XBT on Mac? Where is it?

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Quartz
Amber
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ronie Online
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Post: #14
pecinko Wrote:Guys,

what to use in order to create XBT on Mac? Where is it?

you need to use TexturePacker. it's included in the xbmc source-code.

afaik there are no precompiled binaries for either mac or linux, meaning you will have to compile it yourself (which is not a bad thing to get into anyway).

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pecinko Offline
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Post: #15
ronie Wrote:you need to use TexturePacker. it's included in the xbmc source-code.

afaik there are no precompiled binaries for either mac or linux, meaning you will have to compile it yourself (which is not a bad thing to get into anyway).

Thanks, Ronie

I know it could be useful but, ATM, it's like taking a mosquito with a hammer Smile

Any kind soul willing to compile this little thingy for Mac?

I guess it doesn't change that often, so it will be useful for a while.

My skins:

Quartz
Amber
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pecinko Offline
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Post: #16
All right I will try to compile it for Mac OS X myself.

Will someone be so kind to explain how - what to get and what to do?

My skins:

Quartz
Amber
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ronie Online
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Post: #17
pecinko Wrote:All right I will try to compile it for Mac OS X myself.

Will someone be so kind to explain how - what to get and what to do?

hope this helps:
https://github.com/xbmc/xbmc/raw/master/docs/README.osx

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Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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(This post was last modified: 2013-02-17 02:29 by ronie.)
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pecinko Offline
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Post: #18
Ronie thanks, but there's not a word about TexturePacker there.

What did you do to make it run on Linux (I expect it would be similar on Mac)?

My skins:

Quartz
Amber
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ronie Online
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Post: #19
pecinko Wrote:Ronie thanks, but there's not a word about TexturePacker there.

What did you do to make it run on Linux (I expect it would be similar on Mac)?

on linux you need to compile xbmc, once it's finished you'll find TexturePacker in the tools directory.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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pecinko Offline
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Post: #20
I give up. I'm not even able to prepare environment.

This is not for ordinary people. It is developer friendly skinning.

My skins:

Quartz
Amber
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