TexturePacker (XBMC Texture Compression Tool) for skins ported to all platforms
Hitcher
Skilled Skinner Joined: Aug 2007 Reputation: 67 Location: Eastleigh, UK |
2010-09-14 12:21
Post: #11
I wondered what the change to TexturePacker was - saves me asking, thanks.
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jmarshall
Team-XBMC Developer Posts: 24,523 Joined: Oct 2003 Reputation: 138 |
2010-09-14 22:40
Post: #12
Note - it's only enabled if you pack with -dupecheck option, which the addons bridge should be doing now.
Cheers, Jonathan Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2011-03-31 19:54
Post: #13
Guys,
what to use in order to create XBT on Mac? Where is it? |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2011-03-31 19:57
Post: #14
pecinko Wrote:Guys, you need to use TexturePacker. it's included in the xbmc source-code. afaik there are no precompiled binaries for either mac or linux, meaning you will have to compile it yourself (which is not a bad thing to get into anyway). Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2011-03-31 20:40
Post: #15
ronie Wrote:you need to use TexturePacker. it's included in the xbmc source-code. Thanks, Ronie I know it could be useful but, ATM, it's like taking a mosquito with a hammer ![]() Any kind soul willing to compile this little thingy for Mac? I guess it doesn't change that often, so it will be useful for a while. |
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pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2011-04-09 00:32
Post: #16
All right I will try to compile it for Mac OS X myself.
Will someone be so kind to explain how - what to get and what to do? |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2011-04-09 00:43
Post: #17
pecinko Wrote:All right I will try to compile it for Mac OS X myself. hope this helps: https://github.com/xbmc/xbmc/raw/master/docs/README.osx Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first.
(This post was last modified: 2013-02-17 02:29 by ronie.)
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pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2011-04-09 01:05
Post: #18
Ronie thanks, but there's not a word about TexturePacker there.
What did you do to make it run on Linux (I expect it would be similar on Mac)? |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2011-04-09 01:15
Post: #19
pecinko Wrote:Ronie thanks, but there's not a word about TexturePacker there. on linux you need to compile xbmc, once it's finished you'll find TexturePacker in the tools directory. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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pecinko
Donor Joined: Dec 2008 Reputation: 26 Location: Prague / Belgrade |
2011-04-09 10:07
Post: #20
I give up. I'm not even able to prepare environment.
This is not for ordinary people. It is developer friendly skinning. |
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