TexturePacker (XBMC Texture Compression Tool) for skins ported to all platforms

  Thread Rating:
  • 2 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Post Reply
pecinko Offline
Donor
Posts: 3,771
Joined: Dec 2008
Reputation: 51
Location: Prague / Belgrade
Post: #16
All right I will try to compile it for Mac OS X myself.

Will someone be so kind to explain how - what to get and what to do?

My skins:

Amber
Quartz

find quote
ronie Offline
Team-Kodi Member
Posts: 9,150
Joined: Jan 2009
Reputation: 157
Post: #17
pecinko Wrote:All right I will try to compile it for Mac OS X myself.

Will someone be so kind to explain how - what to get and what to do?

hope this helps:
https://github.com/xbmc/xbmc/raw/master/docs/README.osx

Always read the Kodi online-manual, FAQ and search the forum before posting.
Do not PM or e-mail Team-Kodi members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
(This post was last modified: 2013-02-17 02:29 by ronie.)
find quote
pecinko Offline
Donor
Posts: 3,771
Joined: Dec 2008
Reputation: 51
Location: Prague / Belgrade
Post: #18
Ronie thanks, but there's not a word about TexturePacker there.

What did you do to make it run on Linux (I expect it would be similar on Mac)?

My skins:

Amber
Quartz

find quote
ronie Offline
Team-Kodi Member
Posts: 9,150
Joined: Jan 2009
Reputation: 157
Post: #19
pecinko Wrote:Ronie thanks, but there's not a word about TexturePacker there.

What did you do to make it run on Linux (I expect it would be similar on Mac)?

on linux you need to compile xbmc, once it's finished you'll find TexturePacker in the tools directory.

Always read the Kodi online-manual, FAQ and search the forum before posting.
Do not PM or e-mail Team-Kodi members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
find quote
pecinko Offline
Donor
Posts: 3,771
Joined: Dec 2008
Reputation: 51
Location: Prague / Belgrade
Post: #20
I give up. I'm not even able to prepare environment.

This is not for ordinary people. It is developer friendly skinning.

My skins:

Amber
Quartz

find quote
amet Offline
How do ya like them apples?
Posts: 4,106
Joined: Jul 2009
Reputation: 41
Location: Novi Sad / Dubai
Post: #21
building on osx has never been easier, just follow README.osx


Always read the XBMC_Online_Manual,Frequently_Asked_Questions and search the forum before posting.
For troubleshooting and bug reporting use -> Log_file.
find quote
EqUiNoX Offline
Skilled Skinner
Posts: 164
Joined: Sep 2005
Reputation: 4
Location: Vancouver, BC
Post: #22
(2011-04-09 10:38)amet Wrote:  building on osx has never been easier, just follow README.osx

Since there is no Readme.osx now for building TexturePacker for osx is there a new way to compile it?

Currently working on Ellipsis 1.3 Updates. Update Requests Here.

Ellipsis for XBMC 1.2.1 Click here to download & for SVN details.

Twitter.com/TeamBlackbolt | Facebook.com/TeamBlackbolt1 | TeamBlackbolt.co.uk
find quote
ronie Offline
Team-Kodi Member
Posts: 9,150
Joined: Jan 2009
Reputation: 157
Post: #23
(2013-02-17 02:26)EqUiNoX Wrote:  
(2011-04-09 10:38)amet Wrote:  building on osx has never been easier, just follow README.osx

Since there is no Readme.osx now for building TexturePacker for osx is there a new way to compile it?

you'll have to compile xbmc (this will also build TexturePacker).
the Readme.osx can be found here: https://raw.github.com/xbmc/xbmc/master/docs/README.osx

Always read the Kodi online-manual, FAQ and search the forum before posting.
Do not PM or e-mail Team-Kodi members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
find quote
EqUiNoX Offline
Skilled Skinner
Posts: 164
Joined: Sep 2005
Reputation: 4
Location: Vancouver, BC
Post: #24
(2013-02-17 02:38)ronie Wrote:  
(2013-02-17 02:26)EqUiNoX Wrote:  
(2011-04-09 10:38)amet Wrote:  building on osx has never been easier, just follow README.osx

Since there is no Readme.osx now for building TexturePacker for osx is there a new way to compile it?

you'll have to compile xbmc (this will also build TexturePacker).
the Readme.osx can be found here: https://raw.github.com/xbmc/xbmc/master/docs/README.osx

Ive followed the instructions as closely as I could, certain bits went a bit strange and not quite to documentation. I managed to get to a point where a makefile was generated for TexturePacker and only way i could get a texturepacker executable was to run a make on it. Running it, it appears to work but with some duplicate library warnings...

I wanted to pack TexturePacker so i could use it in future, but seems to be dependant on files located at '/Users/Shared/xbmc-depends'

FYI the warnings i get running texture packer are....

objc[79985]: Class SDLTranslatorResponder is implemented in both /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL-1.2.0.dylib and /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL_image-1.2.0.dylib. One of the two will be used. Which one is undefined.
objc[79985]: Class SDL_QuartzView is implemented in both /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL-1.2.0.dylib and /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL_image-1.2.0.dylib. One of the two will be used. Which one is undefined.
objc[79985]: Class SDL_QuartzWindowDelegate is implemented in both /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL-1.2.0.dylib and /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL_image-1.2.0.dylib. One of the two will be used. Which one is undefined.
objc[79985]: Class SDL_QuartzWindow is implemented in both /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL-1.2.0.dylib and /Users/Shared/xbmc-depends/macosx10.8_x86_64/lib/libSDL_image-1.2.0.dylib. One of the two will be used. Which one is undefined.

Is there something i can do to package TexturePacker and its required libraries?

Currently working on Ellipsis 1.3 Updates. Update Requests Here.

Ellipsis for XBMC 1.2.1 Click here to download & for SVN details.

Twitter.com/TeamBlackbolt | Facebook.com/TeamBlackbolt1 | TeamBlackbolt.co.uk
find quote
`Black Offline
Team-Kodi Member
Posts: 2,430
Joined: Apr 2009
Reputation: 72
Location: Germany
Post: #25
(2013-02-17 02:38)ronie Wrote:  
(2013-02-17 02:26)EqUiNoX Wrote:  
(2011-04-09 10:38)amet Wrote:  building on osx has never been easier, just follow README.osx

Since there is no Readme.osx now for building TexturePacker for osx is there a new way to compile it?

you'll have to compile xbmc (this will also build TexturePacker).
the Readme.osx can be found here: https://raw.github.com/xbmc/xbmc/master/docs/README.osx

Couldn't you make a compiled version available for all platforms? I mean it shouldn't be that hard and for Windows it's available.

[Image: xp1080-21.png]
find quote
EqUiNoX Offline
Skilled Skinner
Posts: 164
Joined: Sep 2005
Reputation: 4
Location: Vancouver, BC
Post: #26
I have now created a compiled version of texture packer for mac, see http://forum.xbmc.org/showthread.php?tid=156611 for more details.

Currently working on Ellipsis 1.3 Updates. Update Requests Here.

Ellipsis for XBMC 1.2.1 Click here to download & for SVN details.

Twitter.com/TeamBlackbolt | Facebook.com/TeamBlackbolt1 | TeamBlackbolt.co.uk
find quote
Post Reply