TexturePacker (XBMC Texture Compression Tool) for skins ported to all platforms
spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
xbmctex is deprecated.
Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2009-11-09 21:21
Post: #2
spiff Wrote:xbmctex is deprecated. ok, i'll switch to TexturePacker. are .xbt files supported on the xbox? Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2009-11-09 23:29
Post: #3
ronie Wrote:ok, i'll switch to TexturePacker. pretty sure thats a big fat NOPE Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2009-11-10 00:39
Post: #4
Jezz_X Wrote:pretty sure thats a big fat NOPE so where do we go from here... ;-) should skinners include both a .xbt and .xpr texture file? when both are included, will the .xbt file take precedence on all systems (except the xbox)? Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2009-11-10 00:52
Post: #5
if you still think your skin actually works on the xbox (new stuff really isn't getting ported back) then just ship the xpr but soon (many months) down the track xpr support will be removed and it will all be xbt only but of course we will probably bump the skin version for that.
Honestly I would just make a final xbox version of your skin and move along with bigger and better but thats just me Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2009-11-10 01:25
Post: #6
Jezz_X Wrote:if you still think your skin actually works on the xbox (new stuff really isn't getting ported back) then just ship the xpr but soon (many months) down the track xpr support will be removed and it will all be xbt only but of course we will probably bump the skin version for that. thanx Jezz_X. if the xbox can't keep up with the latest and greatest in xbmc, so be it. i have no interest in making/maintaining a separate (final) xbox version. cheers. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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Jezz_X
Team-XBMC Skinner Joined: Jun 2006 Reputation: 55 Location: Earth |
2009-11-10 01:45
Post: #7
thats why I said make it upload it and forget it
(until someone decides to merge all the changes again)
Skins I have done.... ![]() And others in the past... Want to know what I'm working on currently? Check me out on Google+ |
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Scott R
Fan Posts: 300 Joined: Feb 2008 Reputation: 0 |
2009-11-16 05:25
Post: #8
Hi, I'm confused by all of this. I've made some minor mods to the xTV skin (to support fanart in the ListView mode) and I'd like to delve deeper by modifying it further to change graphics, and who knows where that might lead me. But I'm not sure what tool(s) I should be using. I'd like to extract the existing images from the textures.xpr file and it sounds like I should be creating new images into an .xbt file.
And why aren't the necessary downloads linked to in the first post in this thread (or easily downloadable from somewhere on xbmc.org)? |
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jmarshall
Team-XBMC Developer Posts: 24,523 Joined: Oct 2003 Reputation: 138 |
2009-11-16 06:43
Post: #9
The xTV skins images are in the skinning SVN. You don't need any tools to extract them as they're just sitting their waiting for you to do something with 'em.
All you need is the TexturePacker app if you wish to compress them into .xbt. This, again, is in SVN. Cheers, Jonathan Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. ![]() |
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spiff
Grumpy Bastard Developer Joined: Nov 2003 Reputation: 82 |
2010-09-14 11:12
Post: #10
hi,
yesterday i added dupe detection in TexturePacker. if you dupe an image, like is often done with studio logos etc, the data will only be stored once in the xbt files. just a heads-up if anyone notices their xbt files shrinking. Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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![[Image: skinsq.png]](http://img854.imageshack.us/img854/931/skinsq.png)
(until someone decides to merge all the changes again)
![[Image: badge.gif]](http://www.ohloh.net/projects/9132/badge.gif)
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