Skin & UI Suggestions for Frodo

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pecinko Offline
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Post: #46
(2012-03-30 17:15)Jezz_X Wrote:  Problem with better addon integration is every single addon wants too show different information and rarely are any 2 alike

I understand where you are comming from but still:

- it either has ListItem.Description or not (we can use IsEmpty here)
- little bit info like duration, votes etc. We can use ListItem.Label2 and ListItem.Label3 here + specific ones if really needed
- container.content. I would take a bit different aproach here and go with container.content(posters), c.c(squares), c.c(banners) here. If not set we use generic ones.

My skins:

Amber
Quartz

(This post was last modified: 2012-03-30 17:23 by pecinko.)
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nessus Offline
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Post: #47
(2012-03-30 14:02)pecinko Wrote:  It is planned but JM did not give any ETA.

Personally I would like it rather sooner than later if possible and implemented in such a way that you would switch between posters and banners by switching views rather than making a XBMC toggle option.

For this to work we would need something like ListItem.Banner or ListItem.WideIcon

Yes. I agree.
That is the best way to go so any skinner (depending of the view layout) can choose what to use between ListItem.Thumb and ListItem.Banner.

Even if the multiple thumbs is not going to implement in the near future, I think TV Shows definitely need the banner thumb.

Cheers
Nessus
(This post was last modified: 2012-03-30 19:02 by nessus.)
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nessus Offline
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Post: #48
(2012-01-21 16:15)pecinko Wrote:  Banners and Posters for TV Shows:
I would like to suggest dropping banner support altogether or fetching both posters and banners. Current situation is very confusing and there are many posts like "why my thumbs get stretched/squished"

I follow the thread with the changes to the skinning engine for Frodo waiting for this. Please do not skip this for one more XBMC version. It will resolve many misunderstandings from the users and it will save a lot of time for skinners.

Cheers
Nessus
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Robotica Offline
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Post: #49
(2012-01-29 14:44)pecinko Wrote:  <overlaytexture> tag for image control

This should behave exactly the same as <bordertexture> but should be rendered on top of an image instead.
(2012-01-29 23:44)jmarshall Wrote:  <overlaytexture> is unlikely to be added unless there is an extreme need for it. You already have a diffuse + border, do you really need something else? Prove it.
(2012-02-03 01:48)Robotica Wrote:  This could be very usefull for some picture related views.. An overlay with some meta data.

Is this a valid use case scenario?
(This post was last modified: 2012-10-03 13:54 by Robotica.)
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jmarshall Offline
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Post: #50
Metadata is not a texture.

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sialivi Offline
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Post: #51
Any chance this could be adressed for Frodo? http://trac.xbmc.org/ticket/13318
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Hitcher Offline
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Post: #52
(2012-01-29 14:44)pecinko Wrote:  <overlaytexture> tag for image control

This should behave exactly the same as <bordertexture> but should be rendered on top of an image instead.
(2012-01-29 23:44)jmarshall Wrote:  <overlaytexture> is unlikely to be added unless there is an extreme need for it. You already have a diffuse + border, do you really need something else? Prove it.

The main reason I'd like something like this is so an image can have round corners and keep it's aspect ratio.
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