(2012-06-19 02:58)adrian ballard Wrote: Where exactly is this snippet of code located if i wanted to play around with it?
xbmc/utils/StreamDetails.cpp
ronie
Team-XBMC Member Joined: Jan 2009 Reputation: 108 |
2012-06-19 19:27
Post: #11
(2012-06-19 02:58)adrian ballard Wrote: Where exactly is this snippet of code located if i wanted to play around with it? xbmc/utils/StreamDetails.cpp Always read the XBMC online-manual, FAQ and search the forum before posting. Do not PM or e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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ramicio
Junior Member Posts: 11 Joined: Nov 2012 Reputation: 0 |
2012-11-27 06:09
Post: #12
I think there are a bunch that would be useful:
1.37:1 - Old academy ratio 1.66:1 - Plenty of films used this in the past 1.85:1 - Tons of films still use this today 2.20:1 - Rare, but still used 2.39:1 - Comment below 2.40:1 - This, the above, and 2.35:1 are just about every movie these days 2.75:1 - Some big films shot in the '60s on 65mm were this ratio (Ultra Panavision 70) I use MySQL for my library, and I fail to see why the ratios need to be calculated to floating point numbers. Wouldn't it be easier if they were just strings, like '16:9,' '4:3,' or '1.85:1'? Most of my movies aren't calculated correctly, like 1920x1080 will sometimes show up as 2.4, and 1920x1040 will show up as 1, and then be labeled as 4:3 in the actual program. Thanks.
(This post was last modified: 2012-11-27 15:44 by ramicio.)
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