Weather Icons

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tree_jammer Offline
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Post: #1
For my skin I may be looking to create a new set of weather icons. For my needs the Icons do not need to be larger than 128x128. However since I am starting from scratch would anyone be interested in larger icons and if so how large? I am more than happy to share them freely with everyone.

I was thinking maybe 512x512 pixels? Big Grin
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Quokka1979 Offline
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Post: #2
Looking forward to see what you come-up with.
I only use them in xbmc & android so 128x128 is fine
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doestergaard Offline
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Post: #3
Sounds interesting, please do. Nod

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Hitcher Offline
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Post: #4
512x512 would be great for future use.

Thanks.
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Martijn Offline
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Post: #5
Once created in 512x512 they can always be schrunk to smaller sizes Wink

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deh2k7 Offline
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Post: #6
always a good idea to create them large size, as they can easily be downsized to the specific need.
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doestergaard Offline
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Post: #7
Now we are talking about weather icons, is there a way to change the icons without forcing the user to replace the original ones?

I have found out to use customs with this code:

Code:
<include name="weatherinfo">
        <control type="image">
          <posx>12</posx>
          <posy>6</posy>
          <width>64</width>
          <height>64</height>
          <aspectratio>keep</aspectratio>
          <texture>$INFO[Weather.FanartCode,graphics/weather/,.png]</texture>
        </control>
        <control type="label">
            <posx>85</posx>
            <width>300</width>
            <height>45</height>
            <label>[LOWERCASE]$INFO[Weather.Conditions][/LOWERCASE]</label>
            <font>weathertext</font>
            <textcolor>ff4a4a4a</textcolor>
        </control>
        <control type="label">
            <posx>85</posx>
            <posy>25</posy>
            <width>90</width>
            <height>45</height>
            <label>$INFO[Weather.Temperature]</label>
            <font>temptext</font>
            <textcolor>ff0a64a4</textcolor>
        </control>
    </include>

But when i try read them with this code:
Code:
$INFO[Window(Weather).Property(Day1.Title)]

XBMC use the default ones

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Maxoo Offline
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Post: #8
http://forum.xbmc.org/showthread.php?tid=94967

Admin @ Passion-XBMC
(official french community)
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Jezz_X Offline
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Post: #9
512 x 512 is fine even at 1080p that's more than half the screen height.
Now my question is are you going for realistic ones or like the current ones (drawn cartoon y)
If your doing photo realistic ones I could even get the current default ones replace providing they meet the standard and your willing
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tree_jammer Offline
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Post: #10
Jezz_X Wrote:512 x 512 is fine even at 1080p that's more than half the screen height.
Now my question is are you going for realistic ones or like the current ones (drawn cartoon y)
If your doing photo realistic ones I could even get the current default ones replace providing they meet the standard and your willing

Actually I was gonna do quite a graphic style for mine. But if you're serious about wanting to replace the default ones with realistic ones then I'm in!

This is what I've got so far. Check these out Wink

they're all 512x512 (the bottom one is full size, the others have been resized to 128x128) All are my own original artwork. Let me know if these are good enough.

[Image: Weather.jpg]
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Martijn Offline
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Post: #11
gime gime gime gime Big Grin

Dare I ask if they are also animated Rolleyes

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Do NOT e-mail Team-XBMC members asking for support. Read/follow the forum rules.
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[Image: fanarttv.png]
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ronie Offline
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Post: #12
tree_jammer Wrote:Let me know if these are good enough.
two thumbs up! :-)

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`Black Offline
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Post: #13
Very nice icons. Smile

[Image: xp1080-21.png]
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fmronan Offline
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Post: #14
Beautiful, animated icons?
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Japaja Offline
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Post: #15
tree_jammer Wrote:Let me know if these are good enough.

Definitely. Looks great.

[Image: all-thin-fanart@2x.jpg]
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