Poll: Would you like Quartz to go 1080?
This poll is closed.
Yes, please! 79.41% 27 79.41%
No, there are no benefits on ATV2 Sad 20.59% 7 20.59%
Total 34 votes 100%
* You voted for this item. [Show Results]

1080 vs 720

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Hitcher Offline
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Post: #11
Just make a theme XBT of the 720p textures?

It's a shame we can't also define the texture file to use in addons.xml.

ie

PHP Code:
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<
res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" themename="1080.xbt"/> 

[Image: sig_zps3af3b48e.jpg]
(This post was last modified: 2012-03-14 11:32 by Hitcher.)
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Baswazz Offline
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Post: #12
(2012-03-14 00:59)Jezz_X Wrote:  I would like to point out that the poll choice is kind of wrong "No, can't use it on ATV2" is incorrect because all it would do is scale it down so unless you make the images all 2x the size and thus slowing down the skin it would make no difference

What i had in mind:
Can it be based on screen resolution what textures it use? So you got 720p textures for the 720p sreens, and 1080p textures used for 1080p screens. Basically 2 skins in one.

Or maybey add an option in the skin options 1080p/720p?

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Martijn Offline
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Post: #13
Ofcourse it can select which textures to use on what resolution. It should auto detect which ones.
However the question needs to be asked. Is the skinner gonna take the effort to create two identical sets of textures.

The 1080 ones should also work on a 720 screen as long as the aspect ratio is the same

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pecinko Offline
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Post: #14
(2012-03-14 01:59)Hitcher Wrote:  Just make a theme XBT of the 720p textures?

It's a shame we can't also define the texture file to use in addons.xml.

ie

PHP Code:
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<
res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" themename="1080.xbt"/> 

OK, I need a little help here as I obviously don't quite understand details probably because I'm a bit slow.

So, I have converted code, put XMLs in 1080i folder and used old textures as Textures.xbt in MEDIA folder. So far, so good - everything works fine for both 720 and 1080. This would obviously hit ATV2 performance once textures are replaced with 1080 ones.

Now, how do I force XBMC to pick up 720.xbt when 1280x720 is active while still using (recalculated) XMLs from 1080i folder? In other words, when ATV2 user fires up the skin XBMC will recalculate coordinates defined in 1080i XMLs but will use 720.xbt so textures don't need to be resized.

Sorry if this is obvious for you, but I just don't get it.

I have tried

PHP Code:
<res width="1920" height="1080" aspect="16:9" default="true" folder="1080i"/>
    <
res width="1280" height="720" aspect="16:9" default="true" themename="720.xbt" /> 

(2012-03-14 10:26)Martijn Wrote:  However the question needs to be asked. Is the skinner gonna take the effort to create two identical sets of textures.

This I believe is not as a big problem as textures should not change often. What I would need to avoid though is having duplicate code in both 720p and 1080i folder as that would be very unpleasant for maintenance.

My skins:

Quartz
Amber
(This post was last modified: 2012-03-14 15:56 by pecinko.)
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Hitcher Offline
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Post: #15
Sorry the second part of my post was wishful thinking - you can't define which texture.xbt to use only the XML folder.

ie

PHP Code:
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<
res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" /> 

[Image: sig_zps3af3b48e.jpg]
(This post was last modified: 2012-03-14 16:43 by Hitcher.)
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pecinko Offline
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Post: #16
(2012-03-14 16:41)Hitcher Wrote:  Sorry the second part of my post was wishful thinking - you can't define which texture.xbt to use only the XML folder.

ie

PHP Code:
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<
res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" /> 

Thanks, I thought so at first.

Sort of workaround would be to use 1080i for XMLs, Textures.xbt with 1080 image versions inside as default and offer 720.xbt as manually selectable theme. This was your suggestion, right?

My skins:

Quartz
Amber
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Hitcher Offline
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Post: #17
Yes, that's the way to do it.

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Martijn Offline
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Post: #18
If you make a '/themes/720/' folder this becomes automatic available as theme and will be converted to .xbt when doing a PR to repo

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Baswazz Offline
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Post: #19
(2012-03-14 10:26)Martijn Wrote:  Is the skinner gonna take the effort to create two identical sets of textures.

I will help Pecinko with the textures Smile

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pecinko Offline
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Post: #20
(2012-03-13 21:54)westcoastbias Wrote:  I voted no as I have both an atv2 and a 720p TV, so its worthless for me on two accounts. Obviously I intend to upgrade one day so it would be nice then. I would onlly hope if you do go full HD, there is still a lower version available.

I have checked this on ATV2 last night and 1080 can be used there too. There is no performance penalty as long as textures stay reasonably small, which they will. So, JezzX was right it will run on ATV2 with no problem at all, it's just that you will see no benefits because of 720 output/TV resolution.

(2012-03-14 00:59)Jezz_X Wrote:  I would like to point out that the poll choice is kind of wrong "No, can't use it on ATV2" is incorrect because all it would do is scale it down so unless you make the images all 2x the size and thus slowing down the skin it would make no difference

So, I have checked and confirmed that you have a point here Smile Poll questions updated and big thanks to you Smile

My skins:

Quartz
Amber
(This post was last modified: 2012-03-15 13:09 by pecinko.)
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