(2012-03-14 01:59)Hitcher Wrote: Just make a theme XBT of the 720p textures?
It's a shame we can't also define the texture file to use in addons.xml.
<res width="1280" height="720" aspect="16:9" default="true" folder="720p" />
<res width="1920" height="1080" aspect="16:9" default="true" folder="1080i" themename="1080.xbt"/>
OK, I need a little help here as I obviously don't quite understand details probably because I'm a bit slow.
So, I have converted code, put XMLs in 1080i folder and used old textures as Textures.xbt in MEDIA folder. So far, so good - everything works fine for both 720 and 1080. This would obviously hit ATV2 performance once textures are replaced with 1080 ones.
Now, how do I force XBMC to pick up 720.xbt when 1280x720 is active while still using (recalculated) XMLs from 1080i folder? In other words, when ATV2 user fires up the skin XBMC will recalculate coordinates defined in 1080i XMLs but will use 720.xbt so textures don't need to be resized.
Sorry if this is obvious for you, but I just don't get it.
I have tried
<res width="1920" height="1080" aspect="16:9" default="true" folder="1080i"/>
<res width="1280" height="720" aspect="16:9" default="true" themename="720.xbt" />
(2012-03-14 10:26)Martijn Wrote: However the question needs to be asked. Is the skinner gonna take the effort to create two identical sets of textures.
This I believe is not as a big problem as textures should not change often. What I would need to avoid though is having duplicate code in both 720p and 1080i folder as that would be very unpleasant for maintenance.