2008-09-25, 23:06
See what I posted on trac. As far as our dll loader is concerned, STL strings within the dll are what we can't handle - nothing to do with the interface per-se.
Cheers,
Jonathan
Cheers,
Jonathan
jmarshall Wrote:Note that the problem, as far as the xbox (and win32) is concerned at least, is due to STL being used within the library, not for the interface per-se.MediaInfo's author, Jerome Martinez (a.k.a. Zenitram), said that he would be willing to work with XBMC developers in order get MediaInfo library working in XBMC, (his e-mail address is "zen at mediaarea dot net").
I think you'll find that our dll loader is going to barf on any dll that includes stl strings and so on.
Quote:Try to make all code, feature, and functions to be platform agnostic - XBMC is a multi-platform software, thus any single platform specific features should be discussed with other team members before implemented. Major features should be developed in a separate branch or committed in small increments so that other members have the opportunity to review the code and comment on it during development.Best would be to use a cross-platform library so that the same function/feature can be implemented the same on all platforms that XBMC runs on, or at the very least on XBMC for Linux, Mac, and Windows.