2012-04-21, 17:45
Hello,
I have an XBMC Windows 7 PC connected through my 5.1 receiver via hdmi.
I have a fairly nice set of surround speakers, and would like to be able to use all of my speakers when listening to music. In XBMC I only get sound from my front speakers. I believe the output may even be 2.0, not 2.1 as I don't seem to get the full effect of the sub.
For MP3 listening, I have been using Winamp, primarily because of a winamp output plugin called A3d.
Per the website for the plugin (http://a3d-output-plug-in-winamp.softwar...r.com/1.2/) The plugin plays audio using Aureal's A3D 2.0 - 3.0 sound engine, or DS3D. It creates a sound source for each audio channel of a song and places it in 3D space around the listener. Under A3D 3.0 the plugin can add a reverb effect to the audio. The user can set the position for sound sources using the plugin's OpenGL-based graphic interface.
This plug-in is exactly what I've been looking for! I don't use the reverb, but it does a great job of utilizing all of my speakers, and the sub. I would love to be able to use this plugin in XBMC, and stop using winamp on my HTPC.
I'm not sure how difficult it would be to port this to XBMC, however if anyone has any thoughts, or even knows another way to achieve a similar result I would love more info.
As a side note, if anyone wants to take a look at the plugin in winamp, Its UI is a little buggy, and doesn't work right when using modern skins, use the winamp classic skin to configure the plugin, and set back to modern after configuration if you prefer.
I have an XBMC Windows 7 PC connected through my 5.1 receiver via hdmi.
I have a fairly nice set of surround speakers, and would like to be able to use all of my speakers when listening to music. In XBMC I only get sound from my front speakers. I believe the output may even be 2.0, not 2.1 as I don't seem to get the full effect of the sub.
For MP3 listening, I have been using Winamp, primarily because of a winamp output plugin called A3d.
Per the website for the plugin (http://a3d-output-plug-in-winamp.softwar...r.com/1.2/) The plugin plays audio using Aureal's A3D 2.0 - 3.0 sound engine, or DS3D. It creates a sound source for each audio channel of a song and places it in 3D space around the listener. Under A3D 3.0 the plugin can add a reverb effect to the audio. The user can set the position for sound sources using the plugin's OpenGL-based graphic interface.
This plug-in is exactly what I've been looking for! I don't use the reverb, but it does a great job of utilizing all of my speakers, and the sub. I would love to be able to use this plugin in XBMC, and stop using winamp on my HTPC.
I'm not sure how difficult it would be to port this to XBMC, however if anyone has any thoughts, or even knows another way to achieve a similar result I would love more info.
As a side note, if anyone wants to take a look at the plugin in winamp, Its UI is a little buggy, and doesn't work right when using modern skins, use the winamp classic skin to configure the plugin, and set back to modern after configuration if you prefer.