2012-05-06, 19:31
Hi
I am experimenting with VDPAU/OpenGL interoperability in order to perform some simple video processing using textures and frame buffer objects. However my attempts so far have failed.
I suspect there might be a problem with OpenGL context. Can anyone suggest how I might be able to create a context local to the processing code where there is no need for a window or how I might share the existing context used for the VDPAU output to screen?
Thanks
I am experimenting with VDPAU/OpenGL interoperability in order to perform some simple video processing using textures and frame buffer objects. However my attempts so far have failed.
I suspect there might be a problem with OpenGL context. Can anyone suggest how I might be able to create a context local to the processing code where there is no need for a window or how I might share the existing context used for the VDPAU output to screen?
Thanks