(2012-07-01 04:04)Death-Axe Wrote: My post about it is here:http://forum.xbmc.org/showthread.php?tid=134351
It's only doing it through coax/spdif. When I switch to speakers (my headphones are connected via 3.5mm in the PC) the videos play fine without that error and without juddering.
So for some reason AE doesn't like the surround system, or it has issues outputting vis optical.
Are you using a monitor or TV to watch the movies? How is it connected? I read through your pasted log file and could see that your display is set to an odd resolution and frame rate which does not match normal HD resolutions of 1920x1080 @ 24/25/30/50/60 framerate. It's always best to have your display capable of handling the resolution and framerate natively, rather than have the software trying to modify the data "on the fly".
DEBUG: CGUIInfoManager::SetCurrentMovie(I:\Movies (High Def)\21 Jump Street \21 Jump Street .mkv)
19:10:10 T:2312 NOTICE: fps: 23.976024, pwidth: 1920, pheight: 816, dwidth: 1920, dheight: 816
19:10:10 T:2312 DEBUG: CDVDPlayerVideo::OutputPicture - change configuration. 1920x816. framerate: 23.98. format: DXVA
19:10:10 T:2312 DEBUG: Resolution 1360x768 @ 60.00 - Full Screen (12) not a very good match for fps 23.976 (weight: 0.166), trying 2:3 cadence
19:10:10 T:2312 NOTICE: Display resolution ADJUST : 1360x768 @ 60.00 - Full Screen (12) (weight: 0.001)
19:10:10 T:2312 NOTICE: D3D: rendering method forced to DXVA2 processor
19:10:10 T:2312 NOTICE: DXVA: Auto deinterlacing mode workaround activated. Deinterlacing processor will be used only for interlaced frames.
That said, you say there is no issue with earlier versions - why not stick with them or with Eden code? Your display and sound setup can't handle full HD video and sound in any case. You need an HDMI connection (video and sound) to a suitable AVR and TV display to get the full benefit. The S/PDIF (coax or optical) can only handle two channel audio (or compressed DD or DTS) or if you are using the speaker jacks all the decoding will be done by the sound card anyway.
Don't misunderstand my answer please - the AE builds are (as I understand) experimental nightlies. However, they should support (in time) all configurations of kit. It's just that you seemed to be demanding an immediate fix in the other thread. I'm sure the devs will read all posts and will incorporate fixes as time goes on. I'm not having any particular difficulties with the basic sound and video capabilities of the AE nightlies as I have a fully HD capable chain of equipment through my AVR and TV. You are obviously being affected by somewhat "bleeding edge" code.