iPad 3 and xbmc?

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msmouse Offline
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Post: #11
I installed xmbc stable and it worked like a charm. Then i upgraded to the 5-25 nightly build, and swith video ouput mode to fullscreen #2, and then came the tragedy --- only the left top corner of the whole picture is showing on the tv (both the software gui and the video picture itself)
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carbncl Offline
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Post: #12
(2012-05-26 07:35)linusyang Wrote:  It's really strange. I thought my patch would work on iPad 3, but it doesn't. Someone met the same issue here: http://stackoverflow.com/questions/97570...tina-ipad. Frown
Will someone try the latest nightly build and see if it is retina displayed, since I don't have an iPad 3. Sad
Just did, installed 20120525 git version, and from what I see in Settings/System/Video Output/Display, only 1024x768 is available.
All user interface with the Touched skin is blured. Didn't tried yet with a video.
(This post was last modified: 2012-05-26 11:36 by carbncl.)
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PantsOnFire Offline
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Post: #13
Pretty excited about the new jailbreak for xbmc purposes, I've always wanted a portable(ish) device with xbmc running on it, and now it can be done! Big Grin
Anyone able to YouTube a video of it in action?

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carbncl Offline
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Post: #14
Not being retina, that's basically the same that xbmc on iPad 2, there are many video on youtube with this like this one: http://www.youtube.com/watch?v=NvXdAAOPq1o
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carbncl Offline
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Post: #15
@linusyang, gave a look at your patch, it looks fine for iPad 3, maybe that is the problem.
What iOS SDK version is used to generate the nighty builds?... Trying to build on my side with 5.1... Smile

EDIT: Yes that's it. XBMC nighty builds are built against 4.2, so UIScreen.scale returns 1 on iPad 3...
(makes sense, iPad 3 wasn't released when 4.2 was out, and probably rely on some device -missing- constants)
Two options, 1. build against 5.1, 2. change code to do a specific check on device model using some code like this
Trying against 5.1... Only got latest version anyway.
(This post was last modified: 2012-05-26 21:03 by carbncl.)
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Memphiz Offline
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Post: #16
Retina works when current mainline code is compiled with xcode4 (and ios sdk 5.1) - no code changes required - but we might need to bump the buildbot or so ...

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miken Offline
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Post: #17
I get this when compiling master for iOS5.1 sdk http://pastebin.com/4tKNgCGz

Any ideas what's wrong?
(This post was last modified: 2012-05-27 01:24 by miken.)
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Bob___ Offline
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Post: #18
Hi guys,

i have an issue with XBMC and my jailbroken iPad 3. The issue is that it isn't able touch anything in XBMC, it doesn't respond. Ok, i can swipe from the Videos/Music/TV Shows/Pictures tiles to the right to see Programs, but if i try to click one tile nothing happens. I tried to deinstall and to reinstall XBMC but nothing changed. Does anyone of you have a hint for me what i can do to solve this issue?

Thanks in advance.

Bob
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carbncl Offline
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Post: #19
(2012-05-26 23:55)Memphiz Wrote:  Retina works when current mainline code is compiled with xcode4 (and ios sdk 5.1) - no code changes required - but we might need to bump the buildbot or so ...
Thanks for confirming. Just built from git master on iOS5.1, that works great, I wished I could say perfectly.
Everything looks amazing in retina. Maybe some pics of Touched Skin that are a bit small sized and then blurred.

I generated a debug build and I hope there are some possible optimizations, because right now an h264 720p video renders at a low framerate Sad
...hmm according to top, my (retina) build takes 95% CPU while idling, and 130% (cores ?) during video play... > choppy
the stable release (non retina) taking 40% at idle / 100% during play > framerate is perfect.
(This post was last modified: 2012-05-27 03:14 by carbncl.)
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davilla Offline
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Post: #20
don't build debug builds for iOS, they run much too slow.


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