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as much as I am convinced of the task to bring XBMC to google TV-devices and the boxee box, I just don't see the point of having a native XBMC client running on a tablet or smartphone.
a) you need a network connection to your local media library (e.g. on a NAS or PC share) or you need the media stored locally on the device
b) you need a (mostly wired HDMI) connection to the TV or projector and HiFi system which means you will have serious problems sitting on your couch while browsing your collection and playback
the XBMC remote is on the right way, everything an XBMC tablet app needs to do is provide you with full control of the GUI with a touch-friendly skin (or downright replicate it like a remote desktop) while the client located on the set-top box is doing all the hard work.
this task can even be accomplished right as of now by simply opening the browser on ANY touch-enabled hardware and use the web-control.
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davilla
Retired-Team-XBMC Developer
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a native XBMC client brings in much more than playing media content. The primary thing is skins and fanart support. Adding compatible support to a simple android client would bring in a large percentage of xbmc's code base. You might as well port at that point as keeping two very different source code trees compatible become difficult from a maintenance point of view..
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I've been thinking about this a lot lately. XBMC works great on my PC as stand alone or running through Windows 7. With the release of Android slates coming out this year that run dual core Tegra 2 processors and have 10 inch screens this seems like it would be a great way to move the platform to a more personal space. There should be more than enough horsepower to run XBMC with a touch GUI.
For me, on of the things that makes XBMC so great is intuitiveness of the platform. I've been looking into getting an Atom based netbook/slate to do this, but battery life is a downer. The ARM processors are known for the low power consumption.
One last thing. Microsoft will be releasing a version of Windows to run on ARM based processors. It is supposed to be targeted for slate computers and touch screen. It will be a while before this happens, maybe a year or two. It might not be a bad idea to figure out how to get XBMC running in a pure touch screen GUI environment for when that day comes.
I know this is my first post on these forums, but I have been an XBMC user for almost 2 years now. I wish I had the coding skills to be able to help the community, but right now I don't. I am in college now for Information Systems and will be taking programming classes. Once I get the programming knowledge needed to make things, I will put in some effort at trying to get some of this done.
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topfs2
Team-Kodi Developer
Posts: 4,549
There is a way afaict. It is most likely a hell of a lot of work. Patches are welcomed though.
If you have problems please read
this before posting
Always read the
XBMC online-manual,
FAQ and
search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the
forum rules.
For troubleshooting and bug reporting please make sure you
read this first.
"Well Im gonna download the code and look at it a bit but I'm certainly not a really good C/C++ programer but I'd help as much as I can, I mostly write in C#."
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topfs2
Team-Kodi Developer
Posts: 4,549
I have taken a good look at the current state of NDK and it does seem like most is available for an android port (have actually compiled most of the dependencies already). The problem for me atm is that GLESv2 examples does not work in emulator and for some reason does not work on my phone either, Im sure its me and not the phone so if I get that up and running it should be ok to actually start deving.
The problem atm with android though is that there is no real interesting hardware, and by interesting hardware I mean a proper STB device running gingerbread, before that time a port is not extremely interesting IMO.
If you have problems please read
this before posting
Always read the
XBMC online-manual,
FAQ and
search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the
forum rules.
For troubleshooting and bug reporting please make sure you
read this first.
"Well Im gonna download the code and look at it a bit but I'm certainly not a really good C/C++ programer but I'd help as much as I can, I mostly write in C#."
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Honestly, try searching before posting. Google works better than most forum searches.