Death-Axe
Fan Joined: Feb 2007 Reputation: 4 |
2012-06-28 17:29
Post: #11
Will direct sound still sent the audio to my receiver?
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Death-Axe
Fan Joined: Feb 2007 Reputation: 4 |
2012-06-30 15:41
Post: #12
any news on this issue?
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Voyager
Team-XBMC Member Joined: Apr 2010 Reputation: 4 Location: Belgium |
2012-07-01 09:52
Post: #13
same here. Using DirectSound is a workaround for the issue. DirectSound is good enough for receivers up to 5.1 digital compressed (DD or DTS) or 2.0 PCM uncompressed.
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inflatablemouse
Junior Member Posts: 13 Joined: Dec 2011 Reputation: 0 |
2012-07-01 15:26
Post: #14
Death-Axe, do you have that option enabled to sync audio to video clock (resample audio)?
I see a stutter every second or so, maybe slightly faster than once a second. When I disable that sync option it dissapears. I've noticed using Software rendering (instead of DXVA2) helps too, if your machine is fast enough. I'll try going back to an older build see if that fixes things. |
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Death-Axe
Fan Joined: Feb 2007 Reputation: 4 |
2012-07-01 15:26
Post: #15
Tried with direct sound and It's still happening :-(
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lash78
Senior Member Posts: 123 Joined: Nov 2010 Reputation: 0 |
2012-07-01 16:07
Post: #16
This issue is started after the startup refactoring, or the thread cleanup merge.
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inflatablemouse
Junior Member Posts: 13 Joined: Dec 2011 Reputation: 0 |
2012-07-01 16:52
Post: #17
I just upgraded to todays' build and my issue is gone. No more stutters.
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lash78
Senior Member Posts: 123 Joined: Nov 2010 Reputation: 0 |
2012-07-01 18:28
Post: #18
(2012-07-01 16:52)inflatablemouse Wrote: I just upgraded to todays' build and my issue is gone. No more stutters. No, it's not fixed yet. |
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inflatablemouse
Junior Member Posts: 13 Joined: Dec 2011 Reputation: 0 |
2012-07-01 18:37
Post: #19
(2012-07-01 18:28)lash78 Wrote:(2012-07-01 16:52)inflatablemouse Wrote: I just upgraded to todays' build and my issue is gone. No more stutters. Yours may not, mine is. Obviously not the same issue then. |
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Death-Axe
Fan Joined: Feb 2007 Reputation: 4 |
2012-07-02 22:28
Post: #20
Nope, still not fixed.
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