My wired controller shows up as :
"XBOX 360 For Windows (Controller)"
Regarding your linux questions, it has never been 100% clear whether xboxdrv is required to get proper triggers support in XBMC. It is my understanding that some devs believe that the kernel's xbox module might be sufficient to support the 360 controller, given the correct keymaps? Here's a thread I started long, long ago with a workable xboxdrv based keymap. There's 24 pages of it, not sure how much of it might be useful to you in 2012.
http://forum.xbmc.org/showthread.php?tid=57304
darwin
Senior Member Posts: 114 Joined: Feb 2009 Reputation: 0 |
2012-09-19 10:47
Post: #11
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shiretoko212
Team-XBMC Member Joined: Jul 2012 Reputation: 0 |
2012-09-19 10:58
Post: #12
Thank you, darwin. I updated the keymap xml file with your device name in the original post.
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ZefQ
Junior Member Posts: 7 Joined: Feb 2009 Reputation: 0 |
2012-09-20 10:13
Post: #13
My wireless shows up as Microsoft Xbox 360 Wireless Controller
Although this config dosent work for me, this one screws everything up <axis id="3" limit="-1">. it seems like it is always pressed even though it it dosent show when i use windows "configure usb gamepad" and it works flawlessly in all my emulators. Another thing is that the only axis that works for me is <axis id="1" limit="-1"> and <axis id="2" limit="-1"> and on my controller the triggers is'nt maped as axis 3 but rather as button 11 and 12. Anyway this might help others. im going to see if i can figure out whats wrong and if a do i'll post the solution Update: Installed the latest xbcd from http://vba-m.com/forum/Thread-xbcd-0-2-7...osted-here and now everything works
(This post was last modified: 2012-09-21 11:14 by ZefQ.)
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MonkeyRoach
Junior Member Posts: 36 Joined: Aug 2008 Reputation: 0 |
2012-09-22 05:56
Post: #14
Everything works pretty good except one problem.When the wireless controller turns off it doesn't work anymore.
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tweaker
Junior Member Posts: 28 Joined: May 2011 Reputation: 0 |
2012-09-24 10:22
Post: #15
Excellent work. I'm using this with PS3 controller with motioninjoy.
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pshchelo
Junior Member Posts: 1 Joined: Sep 2012 Reputation: 0 |
2012-09-24 21:19
Post: #16
I have Xbox 360 wireless controller for PC (official from MS), and the keymap config I've downloaded (v1.9 on pastebin) works for me, but with one huge problem:
when the controller turns off after idling (naturally happens when you watch a movie and do not touch any controls) the whole XBMC quits immediately without any notice! Using XBMC 11.00 on Win7 64bit, official set of gamepad drivers from MS (v1.2) and the gamepad is recognized by XBMC as "Controller (Xbox 360 Wireless Receiver for Windows)". Has anyone had such problem? Any ideas how this could be fixed?
(This post was last modified: 2012-09-24 21:20 by pshchelo.)
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darksupernova
Member Posts: 50 Joined: Sep 2012 Reputation: 0 |
2012-10-06 14:29
Post: #17
Works perfectly!
I added the following instead of the gamepad name: "Xbox 360 Wireless Controller" The above is how it showed up in my devices windows (windows 7 - all official gear) However, thank you so much! I tried to add rep but couldnt find the button. Saved me a lot of time and hassle here!!! Quick Question: I would like to use the sticks for up, down, left, right, however when I try this, they spas out and click 100 times! How do I only let them input once? EDIT: I tried taking the battery out of the controller and sticking it back in, it still works perfectly... I am using one of the latest overnight builds so that might be why...
(This post was last modified: 2012-10-06 14:58 by darksupernova.)
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wookietv
Member Posts: 61 Joined: Feb 2009 Reputation: 0 |
2012-10-12 19:03
Post: #18
i'm using the live linux installation and tried this... my gamestop 360 joystick came up as "Generic X-Box pad" in the log and i put it into the key mapping file. it worked partially, some commands on the joystick worked, but it seemed to be conflicting with my remote control now and with that i can't go up-down on some screens. i removed it from the usb and had to reboot to get it back.
is there going to be any support for the linux variations? |
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shiretoko212
Team-XBMC Member Joined: Jul 2012 Reputation: 0 |
2012-11-15 20:07
Post: #19
Sorry for the delayed reply everyone. For some reason, the forum wasn't sending me notification emails.
MonkeyRoach: "Everything works pretty good except one problem.When the wireless controller turns off it doesn't work anymore." pshchelo: "when the controller turns off after idling (naturally happens when you watch a movie and do not touch any controls) the whole XBMC quits immediately without any notice!" Those are worth filing bug reports on. http://trac.xbmc.org/ There is nothing I can do about that in the keymap. darksupernova: "I added the following instead of the gamepad name: Xbox 360 Wireless Controller" I made a new version 1.91 in the original post and added that device name to the list of altname tags. Additionally, v1.91 improves the dpad video time stepping defaults, including back button to go back 7 seconds. Makes the dpad more predictable and consistent. right/left = +/-30 seconds. up/down = +/-10 minutes. back button = -7 seconds. darksupernova: "I would like to use the sticks for up, down, left, right, however when I try this, they spas out and click 100 times! How do I only let them input once?" Not possible without some kind of code change. I tried that as well. Just get used to the d-pad. wookietv: "is there going to be any support for the linux variations?" The default Linux drivers for the 360 controller use completely different button/axis mappings. Unless a different driver for Linux behaves like the Windows driver (someone let me know if this is the case), it isn't possible to support it with this keymapping.
(This post was last modified: 2012-11-15 21:12 by shiretoko212.)
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shiretoko212
Team-XBMC Member Joined: Jul 2012 Reputation: 0 |
2012-11-15 20:25
Post: #20
Also, I noticed that the required action for moving around zoomed in images AnalogMove doesn't work properly. It only goes in one direction when I try to add it to the left thumbstick, no matter which combination of limits I use. I also noticed that no one has ever attempted to add this functionality to 360 controllers that I can find. This is probably because people very rarely zoom in and pan around images, so they don't notice the missing functionality. I've left my half working attempt to make it work in 1.91 in the slideshow section. If a dev or anyone else knows how to make it work, please chime in, and I'll update the file.
(This post was last modified: 2012-11-15 20:26 by shiretoko212.)
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