Xbmc skin editor
#31
(2012-07-23, 20:35)Hitcher Wrote:
(2012-07-21, 18:28)phil65 Wrote:
(2012-07-21, 10:31)solidsatras Wrote: what plugins do you use?
http://sourceforge.net/projects/npp-plugins/files/

XML Tools, xbrackets, a multiclipboard plugin, a project manager plugin, multiline find-and-replace to name a few.

Don't forget the Compare plugin.

http://npp-compare.sourceforge.net/

i use beyond compare for that (gave me much better results, but do not need it that often)
Donate: https://kodi.tv/contribute/donate (foundation), 146Gr48FqHM7TPB9q33HHv6uWpgQqdz1yk (BTC personal)
Estuary: Kodis new default skin - ExtendedInfo Script - KodiDevKit
#32
I use the diff stuff built into tortoisegit
#33
Update on the notepad++ plugin
So far i have the options dialog working(it was needed for the test controls)
I already added an option to test to xbmc within notepad depending on the file your editing at that moment.
I also made a image previewer when you select a line with a texture like
<texture>mediathing/back.jpg</texture> it is showing in the dialog the picture from that specific line if you have it uncompressed in the skin directory.
#34
Excellent news. Big Grin
#35
just wanted to show a preview
Image
#36
This going to sound really silly. but if i give this app a go. Will i be able to make a "Mix 'n' Match" type skin with it? IE; I have some views types in the skin "cirrus extended v2" that are just great. But it lacks when it come's to music. So I was thinking if I could only have the music view types form "Aeon Nox v3" I would be really happy. Now with this app (and a lot of patience), Could it be done?

Oh and good luck with the project
#37
This app won't teach you how to skin. It is just a tool.
#38
Damn the plugin is already a big piece of code. If everything go as planned you will be able to drag and drop controls onto the text and modify them from the dialog without having to type the basic xml code <texture></texture>
I will also add to the image previewer dialog the possibility to select a new texture directly from a combo box
for who is interested i will release the source code next week around Thursday with a compiled version. I don't expect any help this plugin. They can be a pain in the ass to develop.
#39
Image
the image previewer
the window tester
and the one who was a real bitch to do the xbmc controls dialog. It is looking pretty cool. The controls are all loaded dynamically without the use of mfc. This was quite a challenge to get it working but here we are Tongue
#40
what does the window tester do ?
#41
(2012-07-28, 07:00)Jezz_X Wrote: what does the window tester do ?
it calls the builtin function activatewindow depending on the one your testing at this moment
http://theip/xbmcCmds/xbmcHttp?command=E...teWindow()"
#42
(2012-07-28, 05:53)tiben20 Wrote: Image
the image previewer
the window tester
and the one who was a real bitch to do the xbmc controls dialog. It is looking pretty cool. The controls are all loaded dynamically without the use of mfc. This was quite a challenge to get it working but here we are Tongue

Thumbs up. great stuff esp for newbies.
Donate: https://kodi.tv/contribute/donate (foundation), 146Gr48FqHM7TPB9q33HHv6uWpgQqdz1yk (BTC personal)
Estuary: Kodis new default skin - ExtendedInfo Script - KodiDevKit
#43
(2012-07-29, 19:07)phil65 Wrote: Thumbs up. great stuff esp for newbies.
I hope a lot of people will use it for developing skins. My target is helping developer to save a lot of time with typing and navigating through documentation to see what are the attributes you can set for a control. Especially when you want to set a texture and you don't want to keep searching your image folder to find which one you want to put at this place.......
#44
Looks nice! It might force me to use Windows and Notepad++ Wink
#45
thanks i been working a lot on this this week and i will post a demo video later tonight to show the controls dialog Tongue
as soon as i fix the freaking scroller in the custom dialog i made.

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