2005-10-19, 13:24
a little update.. i added support for swizzled texture formats now.
there's some problems tho. for example creating vertex buffers on xbox requires a lot less parameters than on pc, and it's quite hard to guess the right values from the exported functions.
also d3d on xbox doesn't require unlocking of e.g. textures so i have to keep track of that myself as well.
but, at least i can run my own vis now, without needing to recompile anything
there's some problems tho. for example creating vertex buffers on xbox requires a lot less parameters than on pc, and it's quite hard to guess the right values from the exported functions.
also d3d on xbox doesn't require unlocking of e.g. textures so i have to keep track of that myself as well.
but, at least i can run my own vis now, without needing to recompile anything