Aeon Nox 3 Modding Thread

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bryanbrazil Offline
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Posts: 169
Joined: Aug 2012
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Post: #391
(2012-11-29 08:40)crimsonfury Wrote:  
(2012-11-29 05:29)bryanbrazil Wrote:  
(2012-11-29 00:42)crimsonfury Wrote:  bryanbrazil,

What line in the xml should I start with? Like I said there is Width mentioned a bunch of times....

I created a rough mod of the Nox 4.0 viewtype to get you started, and labeled the different sections for you. This should have everything you need to position things the way you want.

Viewtype_AddonWall.rtf

Would I be able to use this in 3.6.1?

I haven't checked, but I'm guessing you should find similar sections in the 3.x viewtype. You'll have to get your hands dirty and test it. Smile Just make a backup of the original file and you can always go back to it if something breaks.
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bryanbrazil Offline
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Post: #392
(2012-11-29 01:57)ArieS Wrote:  In Landscape view for Movies, I'm trying to display the Runtime instead of the Tagline.
What I did was open Viewtype_Landscape.xml and try to figure out what to edit, as I have no clue Blush
So I changed:

<control type="image">
<posy>-130</posy>
<width>1920</width>
<height>220</height>
<texture>views/logo_tagline_gradient.png</texture>
<colordiffuse>ffffffff</colordiffuse>
<visible>![Container.Content(movies) + IsEmpty(ListItem.TagLine)]</visible>
<visible>Skin.HasSetting(Nox.landscapeonelogo) + [Container.Content(tvshows) | Container.Content(movies)]</visible>
<include>Animation_CommonFade</include>
</control>

to

<control type="image">
<posy>-130</posy>
<width>1920</width>
<height>220</height>
<texture>views/logo_tagline_gradient.png</texture>
<colordiffuse>ffffffff</colordiffuse>
<visible>![Container.Content(movies) + IsEmpty(ListItem.RunTime)]</visible>
<visible>Skin.HasSetting(Nox.landscapeonelogo) + [Container.Content(tvshows) | Container.Content(movies)]</visible>
<include>Animation_CommonFade</include>
</control>
Of course, it's not working Sad
I'm sure it's fairly easy to do if you know what you are doing...
Anyone can help me with that?
Thanks!

I haven't looked at the viewtype, but based on this code snippet you just changed the visibility condition for the gradient background image. You need to look for the label that displays the tagline and change that to display the runtime.
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ArieS Offline
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Posts: 422
Joined: Jun 2010
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Post: #393
Thanks bryan for helping out.
The problem is, to me this is Chinese lol.
I tried to go by logic and look for something named tagline as it is in the NFOs but that was the only one I found and obviously that is not it.
Since this is for the Landscape view for Movies, it has to be in Viewtype_Landscape.xml, right? It's not somewhere else?
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CutSickAss Offline
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Location: Greece
Post: #394
(2012-11-29 01:57)ArieS Wrote:  In Landscape view for Movies, I'm trying to display the Runtime instead of the Tagline.
What I did was open Viewtype_Landscape.xml and try to figure out what to edit, as I have no clue Blush
So I changed:

<control type="image">
<posy>-130</posy>
<width>1920</width>
<height>220</height>
<texture>views/logo_tagline_gradient.png</texture>
<colordiffuse>ffffffff</colordiffuse>
<visible>![Container.Content(movies) + IsEmpty(ListItem.TagLine)]</visible>
<visible>Skin.HasSetting(Nox.landscapeonelogo) + [Container.Content(tvshows) | Container.Content(movies)]</visible>
<include>Animation_CommonFade</include>
</control>

to

<control type="image">
<posy>-130</posy>
<width>1920</width>
<height>220</height>
<texture>views/logo_tagline_gradient.png</texture>
<colordiffuse>ffffffff</colordiffuse>
<visible>![Container.Content(movies) + IsEmpty(ListItem.RunTime)]</visible>
<visible>Skin.HasSetting(Nox.landscapeonelogo) + [Container.Content(tvshows) | Container.Content(movies)]</visible>
<include>Animation_CommonFade</include>
</control>
Of course, it's not working Sad
I'm sure it's fairly easy to do if you know what you are doing...
Anyone can help me with that?
Thanks!

In Viewtype_Landscape.xml replace the two occurances of:
Code:
$VAR[LandscapeLogoLabelVar]

with this:
Code:
$INFO[ListItem.Duration,, $LOCALIZE[12391]]

or, if you want a bit more info, with this:
Code:
$VAR[InfoWallBottomLabel2Var]
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ArieS Offline
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Posts: 422
Joined: Jun 2010
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Post: #395
Thanks a lot CutSickAss, you rock!
It's perfect and I realize that I would have never figured that out by myself Big Grin
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pisoj1 Offline
Member
Posts: 89
Joined: Jul 2012
Reputation: 0
Post: #396
Would someone be able to explain how to make episode fanart work?
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