Linux invalid gui shader - Angstrom Linux
#1
Hi,

Running Angstrom Linux on a Beagleboard XM. The package is from the official Narcicus repo. When I run XBMC i get:

Quote:root@beagleboard:~# xbmc
invalid gui shader 4
invalid gui shader 3
invalid gui shader 3
invalid gui shader 3
invalid gui shader 3
invalid gui shader 4
FPS: 0.36
invalid gui shader 4
invalid gui shader 4
invalid gui shader 6
invalid gui shader 3
...etc

appreciate any help
Regards
Aubrey.
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#2
xbmc.log might show more info
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#3
Hi,

Thanks for the help. I looked in the log file and noticed 2 things.
  • Firstly, the build is from 2010. So maybe an upgrade will help?
  • Secondly, the first reported ERROR in the log is an EGL error. And then followed by a bunch of Shader errors. Have a look at the log file appended to this post.
Quote:root@beagleboard:~# cat /home/root/.xbmc/temp/xbmc.log
08:46:49 T:1116716416 M:356724736 NOTICE: -----------------------------------------------------------------------
08:46:49 T:1116716416 M:356728832 NOTICE: Starting XBMC, Platform: Linux (Description: Angstrom GNU/Linux 2011.03
(Dureza), 2.6.32 armv7l). Built on Oct 6 2010 (SVN:32831)
...
08:46:50 T:1116716416 M:348102656 INFO: LIRC Initialize: using: /dev/lircd
08:46:50 T:1116716416 M:348102656 INFO: LIRC Initialize: connect failed: No such file or directory
08:46:50 T:1116716416 M:348102656 DEBUG: Failed to connect to LIRC. Retry in 10s.
08:46:50 T:1116716416 M:348102656 INFO: XRANDR: /usr/lib/xbmc/xbmc-xrandr --output LCD --mode 0x41
08:46:50 T:1116716416 M:348549120 ERROR: EGL Error: Could not create context
08:46:50 T:1116716416 M:348549120 INFO: GLES: Maximum texture width: 2048
08:46:50 T:1116716416 M:348549120 DEBUG: SECTION:LoadDLL(special://xbmcbin/system/ImageLib-arm.so)
08:46:50 T:1116716416 M:348549120 DEBUG: Loading: /usr/lib/xbmc/system/ImageLib-arm.so
08:46:50 T:1116716416 M:347181056 DEBUG: EGL_EXTENSIONS: EGL_KHR_image EGL_KHR_image_base
EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_vg_parent_image
EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_IMG_context_priority
08:46:50 T:1116716416 M:347185152 NOTICE: GL_VENDOR = NULL
08:46:50 T:1116716416 M:347185152 NOTICE: GL_RENDERER = NULL
08:46:50 T:1116716416 M:347185152 NOTICE: GL_VERSION = NULL
08:46:50 T:1116716416 M:347185152 NOTICE: GL_SHADING_LANGUAGE_VERSION = NULL
08:46:50 T:1116716416 M:347185152 NOTICE: GL_EXTENSIONS = NULL
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_frag0.glsl
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_vert.glsl
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: GUI Shader - Initialise failed
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_frag1.glsl
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_vert.glsl
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: `w3B
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: GUI Shader - Initialise failed
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_frag2.glsl
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_vert.glsl
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: `w3B
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: GUI Shader - Initialise failed
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_frag3.glsl
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_vert.glsl
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: `w3B
08:46:50 T:1116716416 M:347185152 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:347185152 ERROR: GUI Shader - Initialise failed
08:46:50 T:1116716416 M:347185152 DEBUG: Shader - Loading shader file guishader_frag4.glsl
08:46:50 T:1116716416 M:348327936 DEBUG: Shader - Loading shader file guishader_vert.glsl
08:46:50 T:1116716416 M:348327936 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:348327936 ERROR: `w3B
08:46:50 T:1116716416 M:348327936 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:348327936 ERROR: GUI Shader - Initialise failed
08:46:50 T:1116716416 M:348327936 DEBUG: Shader - Loading shader file guishader_frag5.glsl
08:46:50 T:1116716416 M:348327936 DEBUG: Shader - Loading shader file guishader_vert.glsl
08:46:50 T:1116716416 M:348327936 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:348327936 ERROR: `w3B
08:46:50 T:1116716416 M:348327936 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:348327936 ERROR: GUI Shader - Initialise failed
08:46:50 T:1116716416 M:348327936 DEBUG: Shader - Loading shader file guishader_frag6.glsl
08:46:50 T:1116716416 M:348327936 DEBUG: Shader - Loading shader file guishader_vert.glsl
08:46:50 T:1116716416 M:348327936 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:348327936 ERROR: `w3B
08:46:50 T:1116716416 M:348327936 ERROR: GL: Error compiling vertex shader
08:46:50 T:1116716416 M:348327936 ERROR: GUI Shader - Initialise failed
08:46:51 T:1116716416 M:348327936 ERROR: EGL Error: Could not create context
08:46:51 T:1116716416 M:348327936 INFO: GLES: Maximum texture width: 2048
08:46:51 T:1116716416 M:348327936 INFO: load default splash image: /usr/share/xbmc/media/Splash.png
08:46:51 T:1116716416 M:348327936 INFO: load keymapping
08:46:51 T:1116716416 M:348327936 INFO: Loading special://xbmc/system/keymaps/gamepad.xml
...
08:46:58 T:1178215440 M:340561920 ERROR: WEATHER: Unable to get data: Invalid License Key.
...
08:47:06 T:1116716416 M:340701184 INFO: ADDON: cpluff: 'Plug-in visualization.itunes has been uninstalled.'
08:47:06 T:1116716416 M:340701184 NOTICE: unload sections
08:47:06 T:1116716416 M:340701184 DEBUG: SECTION:UnloadAll(DLL: special://xbmcbin/system/libcpluff-arm.so)
08:47:06 T:1116716416 M:340701184 DEBUG: Unloading: libcpluff-arm.so
08:47:06 T:1116716416 M:340701184 DEBUG: SECTION:UnloadAll(DLL: special://xbmcbin/system/ImageLib-arm.so)
08:47:06 T:1116716416 M:340701184 DEBUG: Unloading: ImageLib-arm.so
08:47:06 T:1116716416 M:340701184 DEBUG: SECTION:UnloadAll(DLL: libcurl.so.4)
08:47:06 T:1116716416 M:340701184 DEBUG: Unloading: libcurl.so.4
08:47:06 T:1116716416 M:340701184 DEBUG: CLastfmScrobbler: Journal with 0 entries saved to
special://masterprofile/LastfmScrobbler.xml
08:47:06 T:1116716416 M:340828160 DEBUG: CLibrefmScrobbler: Journal with 0 entries saved to
special://masterprofile/LibrefmScrobbler.xml
08:47:06 T:1116716416 M:340828160 DEBUG: object 0 --> 0 instances
08:47:06 T:1116716416 M:340828160 DEBUG: object 1 --> 0 instances
08:47:06 T:1116716416 M:340828160 DEBUG: object 2 --> 12 instances
08:47:06 T:1116716416 M:340828160 DEBUG: object 3 --> 0 instances
08:47:06 T:1116716416 M:340828160 DEBUG: object 4 --> 6 instances
08:47:06 T:1116716416 M:340832256 DEBUG: object 5 --> 0 instances
08:47:06 T:1116716416 M:340832256 DEBUG: object 6 --> 0 instances
08:47:06 T:1116716416 M:340832256 DEBUG: object 7 --> 0 instances
08:47:06 T:1116716416 M:340832256 DEBUG: object 8 --> 0 instances
08:47:06 T:1116716416 M:340832256 DEBUG: object 9 --> 0 instances
root@beagleboard:~#

Apart from doing a system upgrade I don't know what else I can do. Should I go ahead and upgrade? Or perhaps someone might suggest a solution, if they know.

Regards
Aubrey.

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