Milkdrop 2 visualization

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alamata Offline
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Post: #1
hey to all,...Wink

the subject of this post is about the possibility to "play" milkdrop 2 visu in xbmc,....

i think it should be possible to do that with "Project-M 2.0 " ,...

http://projectm.sourceforge.net/

http://sourceforge.net/scm/?type=git&group_id=104201


right or not,...?

is the response is "yes"

must i compile the merged tow sources,...

in this case can you indicate me some directions to do that,....

thx for your comprehension,...
(This post was last modified: 2012-08-19 08:21 by alamata.)
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alamata Offline
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Post: #2
...sorry for the first question...Blush

the answer is "yes" projectM can display milkdrop 2 visualization...

...there is a porjectm folder named "visualization.projectm"...
in the addons folder of the root Xbmc's folder

but this addon dont appear in my instance of xbmc...

i have only the choice for the visualisation between,...
milkdrop 1.0
waveform
directxspectrum
....but no projectm....

sorry in advance if my question is not "..interressant..." or "....adapted..." but

i would like to know

how i can run projectm

can somebody have the patience to answer this noob question,...??

thx for your comprehension,...
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alamata Offline
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Post: #3
...Blush

projectM is a music visualizer with a reimplementation of Milkdrop under OpenGL,....

xbmc under windows use directx,...


can we use projectM (openGL) with xbmc under windows (directx) ,...??

.....
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DDDamian Offline
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Post: #4
Notice how quiet it's been Wink

OpenGL for Windows is not really supported now, but porting to DirectX would be fine if you're game...

System: XBMC HTPC with HDMI WASAPI & AudioEngine - Denon AVR-3808CI - Denon DVD-5900 Universal Player - Denon DCM-27 CD-Changer
- Sony BDP-S580 Blu-Ray - X-Box 360 - Android tablet wireless remote - 7.1 Streem/Axiom/Velodyne Surround System
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alamata Offline
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Post: #5
(2012-08-28 04:40)DDDamian Wrote:  Notice how quiet it's been Wink

i was afraid that my question was stupid,...Blush

so... no luck with porjectM with xbmc under windows,....Frown

thx for your intervention,... Wink
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alamata Offline
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Post: #6
....

that can maybe bring some ideas,...

...opengl to direct3d wrapper...

titaniumgl

...??
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DDDamian Offline
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Post: #7
Sooner or later one of the win devs will likely have a go at it, but it'll take time Smile

System: XBMC HTPC with HDMI WASAPI & AudioEngine - Denon AVR-3808CI - Denon DVD-5900 Universal Player - Denon DCM-27 CD-Changer
- Sony BDP-S580 Blu-Ray - X-Box 360 - Android tablet wireless remote - 7.1 Streem/Axiom/Velodyne Surround System
If I have been able to help feel free to add to my reputation +/- below - thanks!
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alamata Offline
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Post: #8
... i understand well,...Wink


so,...to be continued,....
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alamata Offline
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Post: #9
...Well,...

what do you think about this OGLplus

....

Code:
OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL (version 3 and higher) and also OpenAL (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of these libraries in C++ safer and more convenient

...is it a possible solution for the "management" of openGL with DirectX,...

can you tell me just is it a possible way,...
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alamata Offline
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Post: #10
... in fact

it is seems be possible,.... !!!!

....

the difficulties to made that possible

can be in relation with

the degree of overlap of the render libraries used by XBMC,...


....ConfusedConfusedConfusedConfused


Code:
quid the position of the dev team of XBMC
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alamata Offline
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Question  RE: Milkdrop 2 visualization
Post: #11
....

No Reactions from the DEV Team ....

Sleepy--->Huh


.....
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MrC Offline
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Post: #12
It's a wrapper around OGL, not sure what you want us to do with it.

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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alamata Offline
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Post: #13
Hey MrC ...

first thx for your intervention,... Smile

here is my position,...


it is seems be possible depending the degree of overlap of the render libraries used by XBMC,
to manage OpenGL under DirectX with OGLplus

i would like use ProjectM (reimplementation of Milkdrop under OpenGL)
with XBMC for windows wich is under direct X,...

what do you think about this possibilty...?
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MrC Offline
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Post: #14
I don't see how OGLPlus would help in running opengl under DirectX. As I already mentioned OGLPlus is just a wrapper around OGL so to use it you would have to rewrite projectm to use OGLPlus and when you have done that it will still be using OGL underneath. You would have to write a DirectX version of OGLPlus if you then wanted it to run on DirectX.

If all you want is to run Milkdrop2 in XBMC then it would be 100x easier to just port it or failing that wait just a little longer until someone else does... Wink

Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.
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alamata Offline
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Post: #15
...

thx for your clarification of this situation ...

thx for yout patience,...Angel


anyway it would be good to have MilkDrop on xbmc for windows,...Tongue
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