Enderw: xbmc changelog v1.1
#1
i cannot get this to work. the older version (i think from someone else) works just fine though.
I'm not an expert but I play one at work.
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#2
i believe he has updated it now, first 1.1 didnt work for me either.
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#3
(pike @ aug. 07 2005,23:45 Wrote:i believe he has updated it now, first 1.1 didnt work for me either.
the previous versione runs fine,this doesn't work for me.
xbmc 7-15-2005
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#4
yeah, yeah, i messsed up  :d

sorry about that, but it should be working now as pike pointed out. there's nothing added though just some bug fixes and making it able to run "out of zip" with no copying of gfx.
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#5
what do you mean run out of zip? we can just put the zip file in the scripts\changelog folder and it will run?
I'm not an expert but I play one at work.
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#6
it sounded to me like a previous zip release didnt include all the gfx files needed?
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#7
i ran the current one... no workie... and it has an image with it.
I'm not an expert but I play one at work.
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#8
did you redownload it ?

@ enderw why not label it 1.1.1 or something if package changed, to indicate this
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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#9
heh...as when i'm typing this it had 1337 downloads.

seriously though, redownload it. it works and it has done that since yesterday.

running out of zip means that you can just unzip the two files into a folder and no more copying needed. how this comes handy you'll find out later tonight Wink
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#10
(enderw @ aug. 08 2005,19:34 Wrote:heh...as when i'm typing this it had 1337 downloads.

seriously though, redownload it. it works and it has done that since yesterday.

running out of zip means that you can just unzip the two files into a folder and no more copying needed. how this comes handy you'll find out later tonight Wink
it works like a charm
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Enderw: xbmc changelog v1.10