2012-12-07, 18:31
Can you guys verify this is fixed in B3?
Thanks
Thanks
(2012-12-07, 18:31)jfcarroll Wrote: Can you guys verify this is fixed in B3?
Thanks
python26.dll!1e003747()
[Frames below may be incorrect and/or missing, no symbols loaded for python26.dll]
python26.dll!1e006d21()
python26.dll!1e006d21()
python26.dll!1e0315cc()
python26.dll!1e02bb13()
> XBMC.exe!XBPython::Finalize() Line 605 C++
XBMC.exe!XBPython::Process() Line 683 C++
XBMC.exe!CApplication::Process() Line 5042 C++
XBMC.exe!CXBApplicationEx::Run() Line 142 C++
XBMC.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * __formal, char * commandLine, HINSTANCE__ * __formal) Line 163 C++
XBMC.exe!__tmainCRTStartup() Line 275 + 0x2c bytes C
XBMC.exe!WinMainCRTStartup() Line 189 C
kernel32.dll!75b11174()
ntdll.dll!7738b3f5()
ntdll.dll!7738b3c8()
(2012-12-11, 15:27)jfcarroll Wrote: Sranshaft, can you verify it's fixed with the screensaver running?
(2012-12-11, 15:32)jfcarroll Wrote: Ah. Zeflash. You must be using Eden. Finalize is really never called in Frodo if you have the default scripts running. I dont suppose you can get me the same backtrace for Frodo?
(2012-12-11, 15:52)jfcarroll Wrote: Guys, I see a major problem in the Finalize code that could result in what you're seeing but I'm not sure. Can you build from my repo if I fix it?