2013-02-18, 07:10
Hello.
Earlier today I installed xbmc Frodo and also the Aeon Nox skin. Shortly after getting inside and playing around a bit, I also installed the advanced launcher add-on to put my emulators and roms onto my media pc. Once all that was complete, I proceded to set the program view to Showcase2 (which I think is the square variation) and continued setting up the UI.
As I progressed, a couple things irked me and I decided to edit the view to be more to my liking. Using the Viewtype_ShowcaseSquare.xml as a template, I increased the size of the thumbnails to match snes carts, relocated the side thumbnails further to the left and right of the thumbnail with focus, and altered the animation settings between the various positions. All in all, it works great.
My question is, how can I clone this particular xml to be a new viewtype that I can select from the view list? I'd like to keep this custom view separate and potentially create future variations based upon different consoles. I've scoured the forums this evening and had very little luck with determining the best way to go about this. I followed a thread here: http://forum.xbmc.org/showthread.php?tid=68830 for awhile, but unfortunately was unable to get it to work (using the YoMamma example code in the second post).
The most I have been able to deduce is that I need to assign a fresh ID in the viewtype, reference it in the <includes>, and also add it to the views list for the MyPrograms.xml. I'm assuming MyPrograms since it is advance launcher that I want to use the viewtype through. Despite this information, I cannot find a clear concise method of properly getting this to show up in the view listing inside Advance Launcher.
Any help would be greatly appreciated.
Thank you,
D
Earlier today I installed xbmc Frodo and also the Aeon Nox skin. Shortly after getting inside and playing around a bit, I also installed the advanced launcher add-on to put my emulators and roms onto my media pc. Once all that was complete, I proceded to set the program view to Showcase2 (which I think is the square variation) and continued setting up the UI.
As I progressed, a couple things irked me and I decided to edit the view to be more to my liking. Using the Viewtype_ShowcaseSquare.xml as a template, I increased the size of the thumbnails to match snes carts, relocated the side thumbnails further to the left and right of the thumbnail with focus, and altered the animation settings between the various positions. All in all, it works great.
My question is, how can I clone this particular xml to be a new viewtype that I can select from the view list? I'd like to keep this custom view separate and potentially create future variations based upon different consoles. I've scoured the forums this evening and had very little luck with determining the best way to go about this. I followed a thread here: http://forum.xbmc.org/showthread.php?tid=68830 for awhile, but unfortunately was unable to get it to work (using the YoMamma example code in the second post).
The most I have been able to deduce is that I need to assign a fresh ID in the viewtype, reference it in the <includes>, and also add it to the views list for the MyPrograms.xml. I'm assuming MyPrograms since it is advance launcher that I want to use the viewtype through. Despite this information, I cannot find a clear concise method of properly getting this to show up in the view listing inside Advance Launcher.
Any help would be greatly appreciated.
Thank you,
D