2013-11-14, 01:05
Me too! I was told it doesn't work on Android platform.
(2013-09-15, 20:06)wsnipex Wrote: linux builds are here: https://launchpad.net/~wsnipex/+archive/...s-unstable
note that you will get an error that the package tries to overwrite stuff in the xbmc package, so you must force install it for now.
(2013-09-11, 23:08)spiff Wrote: https://github.com/cptspiff/visualization.projectm uses 2.0. i haven't tested fancy presets but it's 2.0cptspiff => notspiff https://github.com/notspiff/visualization.projectm
(2014-08-06, 23:50)MrC Wrote: Milkdrop isn't closed source, its been included with XBMC since back on the Xbox.Well I'm not sure that is not quite true as the full answer looks to be a little more complicated than that, and I just tried so simplify them as far as code usage for XBMC goes.
Quote:MilkDrop's content is comprised of presets. Each preset has a certain look and feel, created by a dozen or so short pieces of computer and/or shader code, as well as several dozen variables that can be tuned. Users can play with MilkDrop to create their own new presets, even writing new computer or shader code on-screen, while they run the preset and see the effects of their changes. This has spawned a large community of people authoring many thousands of presets, creating new visuals and making it react to the music in ways that I never dreamed of. Mainly thanks to this preset authoring community, MilkDrop continues to evolve to this day.So while was probably mainly a code licensing conflict why XBMC are using ProjectM source code instead MilkDrop, this can now also be of benefit for Android, Linux, and iOS uses too.