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Please remove the log spamming from the script. it's making debugging XBMC near useless when this script is forced installed
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Done. I've experienced this being a problem as well. Pull request being sent now.
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That is very interesting. The actual root of the error is in the json python library - something about the returned JSON response threw a decode error. I'm going to pass this along to one of the XBMC devs on the Trac website. I think the JSON-RPC server should probably strip that stuff out before returning it rather than the library having to worry about it. It must have been something in the Title or Plot of the film that it didn't like. Do you have any non-English titles in your movie library?
I could certainly write a try/catch for this, but the result would be no movies being grabbed as this is happening at the JSON decode level. Would stop the error but kind of be useless for you.
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Hi,
A short feedback:
I got the same error message for some weeks (most of the titles in my movie library are in French) but didn't take care of it until yesterday. I quickly found this post and updated with v 0.13.1: the error message has disapeared.
Thanks a lot for your job.
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Hi,
I just committed 13.2 yesterday - staying on the latest and greatest!
The error you're seeing is an XBMC file error. The XFILE::CDirectoryFactory is an internal XBMC C++ class. My guess is that it doesn't like something about the picture you are trying to load. Could be characters in the filename or something about the image itself. I don't know alot about Aeon Nox but does it have views in the Movie area where you can see the fanart as a background or something? I'd be curious if you found the movie in your movie list if the background would show up there - it should be loading the same image name.
I also tried to search for that error in both the forum and on trac - couldn't find anything. Might be worth a ticket on trac.xbmc.org
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guess it doesn't like the / after fanart.jpg
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Milhouse
Retired Team-Kodi Member
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The trailing slash on JSON urls is normal.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.