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At this moment I have not seen a build flag other than making the BDJ libs available to XBMC
(Which is the same proces as for normal libbluray)
However manual build does not result in BDJ menus in XBMC...
(At least not in my case)
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Wolly
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World's First Hardware Decoding Supported XBMC Player on Android OS, I think.
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da-anda
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2014-05-12, 11:02
(This post was last modified: 2014-05-12, 11:04 by da-anda.)
The flag in as.xml won't help if we don't ship XBMC witha more up to date libbluray or one doesn't have a libbluray with BD-J enabled. So for now, the compile flag is AFAIK the only sane way to do, and I'm not sure if we can runtime detect if BD-J support is available which could end up in a crash when trying to use those libbluray features in XBMC
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da-anda
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2014-05-12, 12:15
(This post was last modified: 2014-05-12, 12:16 by da-anda.)
I don't recall the exact name, but there is some additional config flag you need to use to enable bdj inside XBMC (IIRC)
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on ubuntu you'll need to install libbluray-bdj
after configure check if HAVE_LIBBLURAY_BDJ = 1 in config.status
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Thnx, going to check tomorrow.
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Is it possible to compile XBMC using libbluray with BD-J support and have full menus then?
Any guide or howto for doing this?