XBMC on Boxeebox
#16
Quote:Any other ideas to try?

Don't base you work on dead code. With dead code I mean SoftAE. You should rebase and do your tests with ActiveAE.
#17
Fair enough, I'll rebase to git head which I'll have to do sooner or later anyway.

FWIW if I mix in a sine wave in the data sent to the audio output the sine wave is constant while the "real" audio is in this on again off again pattern, so either the sink is given bad data or there's some miscommunication between the layers.
#18
(2013-08-26, 22:14)quarnster Wrote: 12.2, but once I've gotten that to work I absolutely intend to sync up to the latest development version, clean up the code and iterate as needed to get the code into the official repo.
Would it not be better to base your work on the very latest XBMC master in the mainline repository now from the beginning?

Sure it might be less stable but it will mean less work down the road if and when you want to bring it up to date.

You should then also get more support from other developers then since its the only code being actively worked on today.
#19
Hedda, I'm already synced up to XBMC master (but not pushed yet). Now if you've got nothing constructive to do or say that will actually aid this effort unlike your opinion, I'd rather have you stay quiet.
#20
quarnster, the new audio engine is not activated by default. The pull request to make that happen is over here: https://github.com/xbmc/xbmc/pull/3155

Just in case you want to do some testing
#21
(2013-08-28, 10:41)quarnster Wrote: Fair enough, I'll rebase to git head which I'll have to do sooner or later anyway.

FWIW if I mix in a sine wave in the data sent to the audio output the sine wave is constant while the "real" audio is in this on again off again pattern, so either the sink is given bad data or there's some miscommunication between the layers.

not sure what you consider the "audio output" here and where you have done the mixing.
#22
Moot point by now as the issue does not persist in Gotham.
#23
I think it's ready for some more testing. Expect things to be broken, and that it won't replace the boxee app just yet. It's presumed that you've got shell access to your boxeebox. If you don't know how to get that, the easiest way is probably to install http://boxeed.in.


https://docs.google.com/file/d/0B_M2ovmb...nppaWV5dHM

Unpack the zip onto an sdcard, telnet into your boxeebox, cd into that directory and run it like:

Code:
AE_ENGINE=active PYTHONPATH=$PWD/python2.7:$PWD/python2.7/lib-dynload XBMC_HOME=$PWD ./xbmc.bin

Please open up issues found at https://github.com/quarnster/boxeebox-xbmc to make it easier to track what needs to be fixed.
#24
Just downloaded it and got it running.. You my friend.. are incredible! I will do some testing!
#25
I'm trying to install, but I'm not getting, someone could send a more streamlined tutorial or this "addon" is only for advanced users? I thought it was like the existing hack that you install the hostname.

And for those who have already installed, could send any photos or videos?
#26
(2013-08-28, 21:17)sabrahcadaver Wrote: I'm trying to install, but I'm not getting, someone could send a more streamlined tutorial or this "addon" is only for advanced users? I thought it was like the existing hack that you install the hostname.

And for those who have already installed, could send any photos or videos?

if you can't get it to work this is not yet meant for you
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#27
Ok .. with facilities in boxee hack, I'm a newbie even'm hoping for a simpler installation ..
#28
https://github.com/theuni/xbmc/tree/cex-abandoned

work that TheUni and I did a few years ago.
#29
sabrahcadaver, it'll get easier to install eventually. Ideally there should be a one-click installer to install it on a non-rooted boxeebox, but in the meantime you might want to ask for help in http://boxeed.in/forums/viewtopic.php?f=5&t=41&start=90 where quite a few have gotten it up and running.
#30
quarnster, can you please enable PM?

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