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Butcher
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the dxt compression is easily done with directx, unfortunately, the xdk is required for the xbox specific texture formats.
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how do you use textures from skins in python scripts?
is this still supported?
zilvershadow
greets,
zilvershadow
designer of the kmlbrowser script.
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Butcher
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can you zip up your media directory and let me have a copy of it?
edit: also, which version of directx do you have and which version of windows? i assume there are no meaningful error messages generated...
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floink
Senior Member
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done. check .it site. don't know if i can supply any other info on ver of windows.
/floink
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Butcher
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by version of windows i just mean which of 2k/xp/etc. as for directx version, you should be able to tell that by doing start->run and typing dxdiag then hit enter.
nb: xbmctex is not supported on windows 9x/me. you need 2k or xp (nt4 might also work).
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Butcher
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ok, it crashed the tool on my machine, i'll fix it shortly.
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butcher,
using latest cvs (03-10-2004), i have the textures.xpr in the mediacenter\media directory, however, when i load xbmc, nothing is displayed. it's just a black, skinless menu. totally black with the time on the bottom right. if i copy the .png files from the source (like old builds without the texture compression), it works fine.
any ideas?
just updated the cvs and compiled a few minutes ago, same problem..
-- stokkes
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Butcher
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floink: tool is fixed, it was crashing on single-frame gifs. btw, you should change your 65 high textures to 64 high - they're half as big that way.
stokkes: could be all sorts of things, do you get anything in the log?