XBMC Skin Compressed Textures Tool
#16
the dxt compression is easily done with directx, unfortunately, the xdk is required for the xbox specific texture formats.
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#17
there seems to be a problem, i couldn't update the .xpr file while xbmc was running using the latest available cvs code.
i assume this is a bug, because how else to update when using it as a dashboard? Image
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#18
i fixed the no update while running last night. Wink
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#19
ah silly me. i forgot that i uploaded the fixed build, the build that was runnign while i was uploading was the buggy build Image

anyway, a question:

in cvs/skin/mediacenter/pal/media/ there are some images. are these included in cvs/skin/mediacenter/media/textures.xpr ?
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#20
pike > yes they r also included in the xpr.
you can see this when you use the program to make the xpr.

so all thats needed in a skin file is 1 textures.xpr in the media folder, a fonts folder and the rest only .xml files.
gif, jpg etc etc are all in the xpr from all locations containing the media.

this is cool stuff Smile
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#21
how do you use textures from skins in python scripts?
is this still supported?

zilvershadow
greets,

zilvershadow
designer of the kmlbrowser script.
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#22
k i've tried last couple of versions thinking it might have to do with som incompabilities with my pc. but i cant get xbmctex to work. i use this from cmd promt:
Quote:xbmctex.exe -input "c:\xbmc\skin\retro\media" -output "c:\xbmc\skin\retro\media\textures.xpr" -quality "high"
it calculates trhu all the files but in the end it don't generate anything.
when/if i specify xbmctex to use an empty dir for both in and out it generates a 1kb textures.xpr and reports on size gain. same result from xbmctex_gui.exe.
/floink
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#23
can you zip up your media directory and let me have a copy of it?

edit: also, which version of directx do you have and which version of windows? i assume there are no meaningful error messages generated...



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#24
done. check .it site. don't know if i can supply any other info on ver of windows.
/floink
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#25
by version of windows i just mean which of 2k/xp/etc. as for directx version, you should be able to tell that by doing start->run and typing dxdiag then hit enter.

nb: xbmctex is not supported on windows 9x/me. you need 2k or xp (nt4 might also work).



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#26
i included a file generated by dxdiag in the above mentioned file. i was thinking maybe windows had a similar generator Smile
sorry i forgot to mention that files i upload to xboxmediacenter.it ends up in the skins folder by default.
hope u can find something. btw winxp sp1, dx9.0b.
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#27
ok, it crashed the tool on my machine, i'll fix it shortly.
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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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#28
butcher,

using latest cvs (03-10-2004), i have the textures.xpr in the mediacenter\media directory, however, when i load xbmc, nothing is displayed. it's just a black, skinless menu. totally black with the time on the bottom right. if i copy the .png files from the source (like old builds without the texture compression), it works fine.

any ideas?

just updated the cvs and compiled a few minutes ago, same problem..

-- stokkes
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#29
floink: tool is fixed, it was crashing on single-frame gifs. btw, you should change your 65 high textures to 64 high - they're half as big that way.

stokkes: could be all sorts of things, do you get anything in the log?
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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#30
texture manager unable to load file:q:\skin\mediacenter\media\blue_rectangle_music.png

i get that for every single file

that's really it, nothing odd, unless i'm missing something.

edit:

click here for my log file.

stokkes
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XBMC Skin Compressed Textures Tool0