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Butcher
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looks like it's failing to open textures.xpr at all.
edit: i've added some more error reporting to the loader, could you grab the latest code when anon cvs updates and give it another try?
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that's not the only thing..
when i try to view the osd, i get this:
10-03-2004 18:26:02 texture manager unable to load file:q:\skin\mediacenter\media\osd-pnl-bar.bmp
10-03-2004 18:26:02 texture manager unable to load file:q:\skin\mediacenter\media\xb-ctl-nibv.bmp
any ideas? heh
this is bizarro
stokkes
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Butcher
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btw, you're loading off a hdd right?
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welp, fixed it..
i nuked my cvs directory and re-downloaded everything.. not sure wtf went on with the files in my cvs directory, but that seems to have fixed both the texture and the osd problem.
stokkes
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Butcher
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i could have the tool "fix" textures, but you run the risk of quality loss - in general it's going to be better to use photoshop or such to do any resizing so you can see how it affects the output.
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floink
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see updated retro skin on .it using textures.xpr with some "fixed" images.
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i don't know if i was the only one having this problem, but the utility would run on my main machine but not do anything (works fine on one of my other machines). it looked like it wasn't initializing the d3d device (no error messages or anything though). i ran dxdiag and it didn't report any problems.
changing d3ddevtype_ref to d3ddevtype_hal in xbmctex.cpp seems to have fixed my problem.
i am running:
xp sp1
dx9.0b
nvidia 53.03 drivers
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Butcher
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xp doesn't come with a reference rasteriser by default, you'd probably need the dx sdk installed to get one.
i deliberately didn't use d3ddevtype_hal to avoid problems with graphics card drivers.
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is it possible to decompress textures.xpr in it's source graphics ?