2013-12-15, 18:03
I would like to build a plug-in for XBMC that needs access to the playing video ( pixels data). This could be a frame buffer (CPU access) or a GPU context or texture. The goal is to do some real-time analysis on the playing video. There is no need to change the pixels in the video pipeline.
When is the best way of doing this ?
When is the best way of doing this ?