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Find the images that are causing it. That will allow others to reproduce.
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2014-05-31, 04:07
(This post was last modified: 2014-05-31, 04:10 by desepticon.)
So it's a specific image you think? I guess that makes sense. I'll pour over the logs and do some testing. I will update when I have more info.
Question though, does this line have any specific meaning?
WARNING: JpegIO: Error 55: Not a JPEG file: starts with 0x%02x 0x%02x
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Milhouse
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If you add @logfile=/tmp/tc.log to the texturecache.py call you might be able to determine which image is being processed immediately prior to the webserver errors.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Thanks that really helped. I was able to locate the offending files, remove them, and run the utilities.
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Milhouse
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That's actually a shame, as I'm pretty sure it would have been more useful for a developer to reproduce, understand what is happening, and then implement safeguards so that XBMC doesn't crash in future when handling similar artwork. Do you not still have the removed artwork available somewhere?
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Oh. Sorry. I didn't think of that. I removed them using rm so can't recover from trash. Unfortunately there are no backups for my external media, only for the computer itself. I assume its just run of the mill data corruption though. Dang. I just got so exited that I fixed the problem I didn't think to copy them somewhere else.