2014-06-20, 04:47
What is it with the mouse pointer? It has bad reaction times, is laggy and doesn't disappear correctly when working with multiple screens.
It seems like the pointer actually is a sprite that is moved over the screen when you move the mouse, which seems to be pretty inefficient.
So how about calling SetCursor() instead?
It seems like the pointer actually is a sprite that is moved over the screen when you move the mouse, which seems to be pretty inefficient.
So how about calling SetCursor() instead?