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Monkee
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Hi,
I know that the Android build accept the rotation of the "XBMC-screen" to the side (90°) and I'd love to see the option for the Windows/Linux builds too.
Now that we have decent "emulators-managers" under XBMC and due to the fact that some games are made to be played in Tate format (screen on the side - 90° rotation to the left most of the time), it would be great to have this possibility for those using XBMC as an emulator frontend and rotating their screen now and then.
Thank you for taking this request into consideration.
All my wishes for your masterpiece.
Monkee
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Since 14.x you can use xrandr to rotate the screen on Linux.
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Monkee
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Thank you FernetMenta.
Can you rotate the screen under XBMC but keep it at the original place for the rest (because the emulator and it's gui are already rotated for those games but it's a small problem)?
Any solution like that for Windows too (where it's even more interesting because more games under Win support this mode)?
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Rotating the screen is functions already provided by Linux and Windows. This is similar to setting refresh rate. It can be done from outside or inside XBMC. In order to make this work XBMC needs to detect whether the screen is rotated or not because it has to flip width/height.
On Linux you can rotate the screen using xrandr. XBMC will display correctly. Currently there is no menu inside XBMC for this but would be straightforward to implement.
I don't know how much needs to be done for Windows.
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Monkee
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Thank you so much, that's great news. Can you please let me know once it's implemented so I can try it?
Monkee
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Kib
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You could try it with xrandr right now.
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On windows, you can rotate your screen using CTRL + ALT + ARROW KEY.
The arrow points to the upper side of the screen.
Haven't tried it while in XBMC though.
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Try to change your fake fullscreen setting.
It's either in "apparence", "video" or "systeme" settings.
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Monkee
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2014-06-27, 23:50
(This post was last modified: 2014-06-27, 23:51 by Monkee.)
I'm in "real" fullscreen already Maxoo.