2014-07-22, 05:23
Hi guys,
in the continuing series of "The educating of Wyrm", could someone whom has knowledge in this area please enlighten me on how textures are stored in a .xbt file.
In particular I am assuming that if I include two identical (but differently named) graphic files in my /media directory that texturepacker will store one copy and point both names for the file at the same image compressed within the .xbt file. Is this correct, or are both copies of the image file stored within the .xbt file?
An example of the above is that DefaultAudio.png and DefaultMusicAlbums.png are the same files in my skin just named differently. Until recently there was a size difference (but no real visual difference) between the two files, so I just copied one file over the other. Do I pickup the difference in size between the two files as a saving , or will I save the size of one of the files after images are packed in a .xbt file?
Wyrm (xTV-SAF)
in the continuing series of "The educating of Wyrm", could someone whom has knowledge in this area please enlighten me on how textures are stored in a .xbt file.
In particular I am assuming that if I include two identical (but differently named) graphic files in my /media directory that texturepacker will store one copy and point both names for the file at the same image compressed within the .xbt file. Is this correct, or are both copies of the image file stored within the .xbt file?
An example of the above is that DefaultAudio.png and DefaultMusicAlbums.png are the same files in my skin just named differently. Until recently there was a size difference (but no real visual difference) between the two files, so I just copied one file over the other. Do I pickup the difference in size between the two files as a saving , or will I save the size of one of the files after images are packed in a .xbt file?
Wyrm (xTV-SAF)