Space Invaders

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donno Offline
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Post: #11
well sudoku ain't really interactive, looking forward to seeing your bejewled. as well as tetris by asteron. one thing about games scripts are they won't break due to changed websites.

hopefully these projects will start more like snake/worm, pong (multiplayer would be nice), tron.

only problem thou is python can't tell the diff between controller 1 and controller 2. (might need to look into that Big Grin)

yeh actually i saw sudoku but really not much of a 'game' compared to this as its mainly just the timer, (there are no moving parts like things flying across the screen Big Grin.

now for space invader update:
today i started coding out the invaders bullets stuff. this is the last thing that needs to be done, once its that works full, i can just tweak out the gui/menu/ speeds, add final little touches and that’s it. (so i give it four weeks max ( most likely will be busy in the next few weeks).

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diagdave@msn.com Offline
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Post: #12
how are you doing your online scores ive done a php script to submit and grab scores from a sql database.

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read/follow the forum rules! note! team-xbmc never have and never will host or distribute ms-xdk binaries/executables!
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donno Offline
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Post: #13
@diagdave@msn.com: yeh i coded a php page that just reads and writes to a file. (has a few little bugs in it)

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slang123 Offline
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Post: #14
hey, its looking awesome. just one question, will it work with mc360? i know your a big part in developing mc360 so it might be a silly question, but in all of the sceenshots/trailer i've only seen it on pm3. i guess it might be a late on in your todo list, would love to know ether way
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donno Offline
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Post: #15
well i decided i won't skin the interface for mc360, it will just use the project mayhem iii graphics.

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solexalex Offline
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Post: #16
such scripts shouldn't be linked to any skin, but use its own skin. it is not like a script wich is intended to be the most include in skin as possisble.

when we laucnh a xbox game from xbmc, we never ask the game to be the same layout as the dashboard isn't it ?

Smile
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slang123 Offline
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Post: #17
i guess your right, its just the videos show it using a pm3 skin which will look sweet for everyone using pm3. i just thought maybe donno had a mc360 one planned. its no big deal really, just curios
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donno Offline
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Post: #18
slang123) i was planning to make it automatically adjust to mc360 (so if it detects your running mc360 it will use the correct graphics from there then realise, that would be unfair to other skins.


as solex said i itend to pacakage any graphic it uses with it. [this graphics just happen to be from project mayhem iii as i'm a coder not a graphic designer.

also updated my first topic Big Grin

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darksidelemm Offline
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Information    Post: #19
great job with the script donno.

just a quick question, will this support widescreen/hd?

i use 720p personally, and i wouldn't really want to have to switch back to 4:3 to play the game.

i guess if it doesn't it could always be tweaked (would have to learn python very quickly lol)

anyway, great job so far, that trailer looks wicked (love the music too Big Grin )
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donno Offline
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Post: #20
it will upscale to your resolution.
so apart from the fact the graphics might be a bit stretched, not really sure ive heard it looks fine.


while at it might as well give a update.

- currently implementing a pause: d
- changing the main menus/settings.
- game over screens
- optimizations. (i’m sure there are a few more things i can change here and there to get it working even better)
- started work on some other goodies but no promises of them
- animations are now smoother (well look better not stupid) as instead of using gif now use set image so the frame changes when the object moves.

signing off,
donno

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