2014-07-30, 13:27
As we know the, the XBMC is using various algorithms to get dirty regions for less usage of CPU and GPU.
There is four kind of algorithm according to this page (http://wiki.xbmc.org/index.php?title=HOW...ty_regions)
0 > Off
1 > Union
2 > Cost reduction
3 > Whole Screen
I want to know on which file, each algorithm is using. I want to get the full details about these algorithms.
Please help, I am very new for this.
There is four kind of algorithm according to this page (http://wiki.xbmc.org/index.php?title=HOW...ty_regions)
0 > Off
1 > Union
2 > Cost reduction
3 > Whole Screen
I want to know on which file, each algorithm is using. I want to get the full details about these algorithms.
Please help, I am very new for this.