(gamester17 @ mar. 17 2004,17:21 Wrote:edit: note! art is writing his skin viewer in vb (visual basic), and all xbox code must be c++, c, or assembly which xbmc/xbmp is.errr ... did you say that for me, cause the point is not to run my program by the box!! anyways, as a side note, it's written in vb.net not vb (6)
Art
Junior Member Posts: 11 Joined: Mar 2004 Reputation: 0 |
2004-03-17 20:03
Post: #21
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okets
Junior Member Posts: 11 Joined: Jan 2004 Reputation: 0 |
2004-03-17 20:23
Post: #22
(gamester17 @ mar. 17 2004,17:21 Wrote:thanks- i would give it a shot(okets @ mar. 17 2004,16:35 Wrote:i want to try implementing ttf support to xbmc, it would be great if i could use some of your code.why not use the ttf source code from xboxmediaplayer instead?, i mean the code is already ported to xbox (check it out!) you think there is any chance of getting it in to the cvs? |
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Hullebulle
Posting Freak Posts: 1,966 Joined: Sep 2003 Reputation: 0 |
2004-03-18 02:01
Post: #23
(nickman @ mar. 15 2004,23:18 Wrote:oh i didn't want to stop anybody.(hullebulle @ mar. 15 2004,20:47 Wrote:hmm... just a thought: wouldn't it be possible to port xbmc skin engine/interpreter to windows?offcource
read the xbmc online-manual, faq and search the forums before posting! do not e-mail the xbmc-team asking for support! read/follow the forum rules! note! team-xbmc never have and never will host or distribute ms-xdk binaries/executables! |
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Hullebulle
Posting Freak Posts: 1,966 Joined: Sep 2003 Reputation: 0 |
2004-03-18 02:15
Post: #24
(art @ mar. 17 2004,19:03 Wrote:no. he was refering to okets who wanna add ttf support to xbmc.(gamester17 @ mar. 17 2004,17:21 Wrote:edit: note! art is writing his skin viewer in vb (visual basic), and all xbox code must be c++, c, or assembly which xbmc/xbmp is.errr ... did you say that for me, cause the point is not to run my program by the box!! anyways, as a side note, it's written in vb.net not vb (6)
read the xbmc online-manual, faq and search the forums before posting! do not e-mail the xbmc-team asking for support! read/follow the forum rules! note! team-xbmc never have and never will host or distribute ms-xdk binaries/executables! |
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floink
Senior Member Joined: Oct 2003 Reputation: 0 Location: Sweden |
2004-03-18 11:58
Post: #25
how will this work with the new compressed textures feature? i guess your skin app would have to include some sort of textures.xpr extract(/compress) to make it work? could be some kind of caller to an external comp/extract application as the current can't be distributed publicly?
i do realise that if you have original gfx thats no problem but currently most skins released, utilise texture compression so anyone who don't own original gfx can't really use the viewer (if there isn't any extraction). mce-skin is in cvs in uncompressed state so that can always be used tho. oh and great work btw |
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Gamester17
Team-XBMC Forum Moderator Joined: Sep 2003 Reputation: 9 Location: Sweden |
2004-03-18 14:18
Post: #26
(hullebulle @ mar. 18 2004,00:15 Wrote:yep(art @ mar. 17 2004,19:03 Wrote:no. he was refering to okets who wanna add ttf support to xbmc.(gamester17 @ mar. 17 2004,17:21 Wrote:edit: note! art is writing his skin viewer in vb (visual basic), and all xbox code must be c++, c, or assembly which xbmc/xbmp is.errr ... did you say that for me, cause the point is not to run my program by the box!! anyways, as a side note, it's written in vb.net not vb (6) ![]() @okets, yes if you code it and submit it as a patch on sourceforge. but if you're asking if the official devs plan to code it soon then no Always read the XBMC online-manual, FAQ and search the forum before posting. Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules. For troubleshooting and bug reporting please make sure you read this first. |
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okets
Junior Member Posts: 11 Joined: Jan 2004 Reputation: 0 |
2004-03-18 14:45
Post: #27
(gamester17 @ mar. 18 2004,12:18 Wrote:i'll do it.(ttf fonts support to xbmc)(hullebulle @ mar. 18 2004,00:15 Wrote:yep(art @ mar. 17 2004,19:03 Wrote:no. he was refering to okets who wanna add ttf support to xbmc.(gamester17 @ mar. 17 2004,17:21 Wrote:edit: note! art is writing his skin viewer in vb (visual basic), and all xbox code must be c++, c, or assembly which xbmc/xbmp is.errr ... did you say that for me, cause the point is not to run my program by the box!! anyways, as a side note, it's written in vb.net not vb (6) anybody thinks of anything i need to take in mind? i think i will try to implemet the xbmp code to xbmc. |
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but to do so you have to know some cpp programming. and from the looks of the screenshot this guy is using vb.
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