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Yeah, pretty much the equivalent of US$900 here, given the exchange rates currently.
It's some nice hardware, just as per usual it's rather restricted in usefulness at present.
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Thanks for your fantastic work on the linux port.
I have installed Ubuntu on my PS3. Is it possible to compile and run XBMC on it ?
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d4rk
Team-XBMC Developer
Posts: 499
As long as you can get all the packages in README.linux installed, you should be able to at least compile it. Last time I tried (YDL not Ubuntu) there were some missing SDL packages. Of course how well it will run is a whole different story given that there is only framebuffer support on the PS3 and accelerated GL is only a distant possibility. Until then, I don't foresee XBMC running in all its glory on the PS3. Mesa, I heard is considering writing a software implementation that takes advantage of the cell. If that turns out to be fast enough then there might be more hope.
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Bizzeh
Senior Member
Posts: 135
its not just the CPU thats ass, its actual GPU also... EVERYTHING is done on the cells, and the only reason anything looks good, or runs good on the ps3 is because of the vast amount of multi-processing it can do... otherwise, you could get a better pc for around half the price.
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If this were to happen, I would buy a PS3 in a heart beat. The Cell processor could play any of the 1080p content flawlessly.
Hey Grand, any tutorials etc. that you reccomend for Ubuntu on PS3?
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Also... Wouldn't it be easier for developers to code for uniform hardware as opposed to dealing with all kinds of random hardware/configration problems that people will have with their "environment"? (If I am wrong please let me know, it just seems logical)
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BenO169,
that's the ultimate goal of the devs,
but right now, there are more important things to be done than full compatibility..
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Is there no problem with accessing the video processor on the PS3? I thought that was a major hang-up.