2004-08-21, 11:38
hi,
ysbox has portet the gplflash swf decoding library to the xbox.
http://www.xbox-scene.com/xbox1data/sep/...fmcshd.php
you can find the xbox swfxplayer and sourcecode on the usual places.
hehe maybe some day we can find some pieces of the swfxplayer in xbmc ?
ysbox has portet the gplflash swf decoding library to the xbox.
Quote:what's this?
~~~~~~~~~~~~
this is a decoding library for macromedia flash™ animations, compiled for use
with homebrew applications compiled with the xdk.
due to the number of requests for flash support in linksboks, i've decided to
experiment a bit on this library and here's the result.
how well does it work?
~~~~~~~~~~~~~~~~~~~~~~
the original library could play any file in the flash 4 format and below. tomas
groth included support for compressed swf files so that flash 6/7 files are
supposed to work. however, there's a lot of remaining limitations:
- no sound on xbox! because there's quite a lot of work to do, and it doesn't
work so well in linux too; no compressed (mp3...) support. but it will happen
one day, i hope.
- no videos.
- problems with semi-transparent jpeg files (visible in the happy tree friends,
for example
- no text boxes, etc.
- no real-time downloading support or socket access (as far as i know).
- graphic glitches and performance issues here and there.
- probably a lot more...
but a lot of animations do work very well, if not perfect.
http://www.xbox-scene.com/xbox1data/sep/...fmcshd.php
you can find the xbox swfxplayer and sourcecode on the usual places.
hehe maybe some day we can find some pieces of the swfxplayer in xbmc ?